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Tekken 7

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Jack-7
Tekken 7
Tekken 7

Jack-7

The Jack project was supposed to be a superweapon in the hands of the USSR. A mass-produced fighter capable of overturning governments. As time went on and the Russian Forces discontinued the Jack Project, it slowly became a robotic oddity. one of many in the Tekken universe.Know more

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Win rate

50%(88-88)

Pick rate

1%

Total players

176

Statistics

The chart shows this character's most frequent matchups, and also the most favorable ones based on win rate.

Jack-7 matchup chart

Win rate

0%100%
CharacterWin rateTotal usage
Jin35 %17
Noctis40 %15
Akuma58 %12
Geese42 %12
Marduk67 %9
Julia63 %8
Fahkumram43 %7
Law67 %6
Katarina50 %6
Lei33 %6

Jack-7 matchups

Matchups based on at least on 50 games.

Most played vs:

Jin
Jin

Wins-losses:

6-11 (35%)

Best vs:

Lidia
Lidia

Wins-losses:

4-0 (100%)

Worst vs:

Leo
Leo

Wins-losses:

0-2 (0%)

top Jack-7 mains

PlayerGamesWinsLossesWin rate
75453060%
101910%

Character abilities

  • Evasiveness: 3

  • Combo Damage: 6

  • Mobility: 4

  • Wall Carry: 5

  • Throw Game: 6

News

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Biography

Story

As Jack is a robot prototype, there have been multiple throughout the decades. It started with Jack as a weapon’s platform for the USSR to participate in the King of Iron Fist to stop Kazuya and Heihachi from doing a world coup d’etat.

Jack-2 was a mass-produced model that participated in Russia’s germ warfare. One model defied its programming and defected the army alongside an infected girl named Jane. That same unit would join the King of Iron Fist Tournament to free Dr. Bosconovitch, its designer, to ask him to turn him into a human man.

After unsuccessfully freeing Dr. BosconovitchJane attempts to restore Jack-2. While working on him, she finds out that parts of its AI were developed by a Mishima Zaibatsu subsidiary and a project called “Gun Jack.” After infiltrating a Mishima base and recovering the materials and schematics needed, she successfully implemented the project and had Jack-2 a pivot gun.

Jack-4 was another mass-produced model that included a self-destruct system and was used to fight HeihachiJane then took a Jack-4 model and developed a Jack-5, which she entered in the King of Iron Fist Tournament to test his potential. This particular model’s performance caught the G-Corporation eye, who contacted Jane to create Jack-6 and enter it into the next King of Iron Fist.

The G-Corporation then expanded its efforts to create a weapon capable of overcoming the defenses of Mishima Zaibatsu. As such, they now had two departments. One was tasked with creating Jack-7, and another experimenting with a new type of bioweapon called Gigas. Both were entered into the King of Iron Fist Tournament to find which project would be continued.

Personality

Jack robots are incredibly aggressive. Designed to be deadly killing machines, they will not hesitate to destroy anything that comes into their path. However, as demonstrated by Jack-2's reaction to discovering Jane,  Jack robots are also capable of displaying empathy and compassion,  as they appear to be extremely protective of those with whom they have formed a close bond, even going so far as to sacrifice themselves, as demonstrated by Gun Jack in his Tekken 3 storyline, among other things. In Tekken 6, when you play Jack-6, you can learn more about his personality. He is vocal about his love of fighting strong opponents, and fellow robots.

In spite of the fact that he is trained to grasp longer words such as "biologicals" (his term for humans), he has a very childlike style of thinking and speaking, unable to comprehend most of what the other fighters are saying to him and classifying anything unknown or unfamiliar as "evil."

Playstyle

Because all Jack robots are large and powerful fighters, they only require a few solid hits to demolish an opponent. However, because they are slow and their limited moveset can become predictable, they necessitate good timing from their players. Jacks deal good damage and have effective pokes and throws, but the real thing that distinguishes them is the ridiculous range that most of their moves have on the battlefield. The majority of their punishers strike from a long distance.

While their move set lacks any hint of evasiveness and they employ a large number of clunky slow commands, the robots have an impressive variety of attacks that more than compensate for their sluggishness. An advanced Jack will use good movement and attack mix-ups to be a nightmare at medium distances, armed with an arsenal of reliable, solid mids and a few lows ranging from pesky to lethal. Its close-range game is slower and more dangerous, but it includes the threat of command grabs, which will annihilate anyone who is unable to break throws in a timely manner. 

Appearance

The Jack robots have maintained the same general appearance throughout their various iterations - humanoid juggernauts with bulging muscles. However, whereas the earlier models appeared to be somewhat human, the later models have sectionalized skin, making them appear less human. A particular example of this is the Jack-7 model, which has a green glow emanating from the joins in his skin. All models of Jack robots share the same distinctive head and face, as well as the trademark Mohawk hairstyle, which makes them the most instantly recognizable feature.

Key Information:

Origin: Russia

Age: Unknown

Fighting Style: Brute Force

Debut: Tekken, December 1994

Availability: Base Character

Opponents

Rival