The chart shows this character's most frequent matchups, and also the most favorable ones based on win rate.
Combo Damage: 7
Wall Carry: 8
Throw Game: 5
More about Eliza:
Instead of her planned short nap, Eliza entered a 600-year long slumber, awakening with much of her power gone. Trying to get them back, she attacked and feasted on the blood of a few victims, but that wasn't enough. She needed more potent blood from someone with considerable spiritual force. At a loss for where to find someone like that in the current era, Eliza pursued her only option, Archer of Sirius.
For a long time, this group of exorcists has been making her living more difficult. Perhaps among their current members, there would be someone powerful enough to restore Eliza to her original state and satiate her hunger. Upon invading their HQ, Eliza finds a suitable source of sustenance - Claudio Serafino. She defeats him in battle, but it leaves her too tired to do much else, prompting Eliza to return home for rest. Before she can do that, Eliza is confronted by Emillie De Rochefort, who suddenly claims to be her sister. Unfortunately, their conversation is cut short by Eliza's nap.
Eliza is a unique blend. As a vampire over 1000 years old, she's confident in her abilities and tends to treat opponents as prey. Still, at the same time, her propensity to fall asleep and tire quickly tends to make her threats or boasting a lot less intimidating. Despite her status as a powerful and relatively old vampire, she's also not opposed to putting on some theatrics and being playful.
Eliza is an extremely pale woman with red eyes, short black hair with very long sidelocks, prominent horns on her head, and a large black tattoo going from her chest to her neck. She wears red high heels, black stockings, rose vines on her shins, and a dress that mixes victorian era and gothic lolita designs with a bright red corset, puffy arm sleeves, frilly skirt, and long coattails.
Eliza is an exciting mix between overtly 2D characters and traditional Tekken. While not excelling in either of those categories, she benefits well from both. This leads to her having a relatively flexible playstyle and unique quirks like very challenging but strong block punishment. Eliza's real forte lies in her mix-up potential. With a variety of special cancels, stance mix-ups, and wall pressure, Eliza leans more towards an aggressive, rushdown playstyle.
However, making use of these strong points is not that simple. Eliza lacks strong pokes in neutral, and her best get-in options carry some inherent risk. Because of this, Eliza tends to represent two opposing playstyles in a match, switching between patiently waiting for an opportunity in neutral and suffocating opponents with continuous pressure once close.