Character abilities
Power: 5
Speed: 8
Range: 4
Technique: 9
Energy: 7
Accessibility: 8
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Krillin is Goku’s best friend in the Dragon Ball series and the two have been training partners from the very beginning. Krillin first met Goku as a student of Master Roshi and he initially hates the protagonist, but this is not a situation that would last for long as the two become best friendsKnow more
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Power: 5
Speed: 8
Range: 4
Technique: 9
Energy: 7
Accessibility: 8
Krillin and Goku are both students of the great Master Roshi. The recluse master martial artist initially didn’t want to take the boys under his wing; unfortunately, he is also a huge pervert, which Krillin is aware of, and he uses dirty magazines to bribe Master Roshi to take him as a student. Krillin’s motivations to becoming a student aren’t the noblest as he wants to be popular with the girls, hence, his desire to become a martial artist.
Before he is accepted as a student of Master Roshi, he is tasked with bringing beautiful women to the Island. He eventually succeeds in this as he brings Launch to the island.
As a student of Master Roshi, he and Goku enter into the 21st World Martial Arts Tournament, where Krillin does pretty well, only falling to Jackie Chun, who is actually Master Roshi in disguise. After this, he and Goku go on several adventures, including facing up against some of the absolute monsters that litter the Dragon Ball universe.
Krillin is also something of the Sean Bean of the show as he has died quite a number of times, usually to the chagrin of his friend Goku who uses Krillin’s deaths as a means to power up. His first death was at the hand of Tambourine, a demon who is in league with Piccolo. Goku is incensed at the death of his best friend and levels up enough to defeat Piccolo and his cohorts. He is also able to revive Krillin with the help of the Dragon Balls.
Later in life, Krillin marries Android 18, and they have a daughter together. He stopped fighting as much, preferring to settle with his family. However, he was called back into battle in other sagas, including the Frieza arc, which was as intense as it gets.
Krillin and Goku remained friends, with their devotion to each other never diminishing for a second.
Krillin is arguably the most powerful human in the world, a title he fights for with Tien. Within the game, he is a short character which can be a pain for some of the taller characters, and his pressure game is on point. Not only that, but he can heal himself and his teammates with the help of Senzu Beans, and his chargeable Kamehameha makes him a decent character from range.
1 Down Back
2 Down
3 Down Forward
4 Back
5 Standing
6 Forward
j Jumps
7 Up Back
8 Up
9 Up Forward
L Light
M Medium
H Heavy
S Special
A1 Z Assist 1
A2 Z Assist 2
5L- A great attack with deceptive range and a good pressure tool
5LL- Also good for pressure and propels him forward
5LLL- Doesn’t come into much use
5M- Fastest in the game and an excellent move to keep the attack going
5H- The hitbox on this move is disappointing, but it is quite fast and can be used to punish back-dashing opponents.
5S- Creates two ki projectiles which are very useful for Krillin’s neutral game
2L- Short, stubby move, better left unused (or at least not often)
2M- Krillin’s main low and a good pressure tool thanks to its great spacing potential
2H- His main anti-air. Due to Krillin’s height, players need to be careful with jump-ins so as not to whiff
2S- Great escape tool which can be used to get out of tricky situations
6M- Overhead
j.L- Not the greatest range, used mostly in block strings
j.M- Used to contest in the air. It hits twice if timed right
j.H- Knocks opponents downward
j.S- Useful combo tool that also stops Krillin’s upward momentum
j.2H- Powerful kick that sends opponents soaring
j.2S- This move fires a Ki blast under Krillin, launching him into the air. Useful for countering anti-airs
236L/M/H- After Image- Similar to the trick Master Roshi used on Krillin in the World Martial Arts Tournament, Krillin is able to create an image to trick opponents.
236S- Kamehameha- A chargeable projectile that fires a powerful blue beam
214L/M/H- Senzu Bean- Krillin’s healing technique which can be used to recover life
214S- Solar Flare- Produces a great blinding light that momentarily stuns opponents
22L/M/H- Stone Throw- A deceptive technique in which Krillin throws a stone that could hurt opponents and help him get up and out of tough situations
Assist A- Senzu Bean.
Assist B- Kamehameha.
Assist C- Solar Flare.
236L+M/236H+S - Destructo-Disc: Krillin converts his Ki into a disk-shaped projectile to hurt enemies