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Cell is the most powerful creation of Dr. Gero’s genius. However, unlike his “sisters” and “brothers”, he was completed by the Supercomputer. As his name suggests, he possesses the cells of many powerful fighters like Goku, Vegeta, Piccolo, Frieza, and King Cold.Know more

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Win rate


Pick rate


Total players



The chart shows this character's most frequent matchups, and also the most favorable ones based on win rate.

Cell matchup chart

Win rate

CharacterWin rateTotal usage
Ultra Instinct Goku63 %19
Android 2156 %16
Super Saiyan Blue Gogeta56 %16
SS4 Gogeta42 %12
Super Saiyan Blue Vegito18 %11
Hit60 %10
Kefla60 %10
Teen Gohan50 %10
Bardock25 %8
Kid Buu86 %7

Cell matchups

Matchups based on at least on 50 games.

Most played vs:

Ultra Instinct Goku
Ultra Instinct Goku


12-7 (63%)

Best vs:

Goku (GT)
Goku (GT)


4-0 (100%)

Worst vs:



0-2 (0%)

top Cell mains

PlayerGamesWinsLossesWin rate

Character abilities

  • Power: 9

  • Speed: 7

  • Range: 9

  • Technique: 8

  • Energy: 9

  • Accessibility: 8




Dr. Gero was a genius evil scientist, whose plan was to create an army of androids to carry out his plans. He created dozens of them, with some of the most prominent being Androids 16, 17, 18, and 21. Powerful as they were, their power wasn’t enough. However, in a parallel timeline, Gero’s supercomputer finished the monumental task of creating an incredibly powerful Bio-Android named Cell. He possessed the traits of such powerful fighters as Goku, Vegeta, Piccolo, Frieza, and King Cold. Thus, he was able to use any and each of their moves freely. Furthermore, he possessed the unique ability to devour living beings to increase his power level.

After being sent to the main timeline by himself, Cell’s first major hurdle was Piccolo. Not being in his perfect state yet, he loses to him badly. Cornered, Cell resorts to using subterfuge and manages to ambush Piccolo, draining his arm of any power in the process. After Future Trunks and Krillin arrive at the scene, Cell has no other option but to flee and power up by absorbing humans.

Cell achieved its ultimate form as the Perfect Cell after absorbing Android 18, and several other androids before her. In this state, he’s able to defeat very formidable opponents such as Vegeta, Future Trunks, and even Goku. However, he was eventually overpowered by Gohan.


Pros & Cons

Cell is a definition of a Jack of all Trades in-game. He’s good at everything you ask of him, and as such proves to be a perfect rookie character. He has a solid damage output, incredible air options, and borderline obscene corner pressure. The only noticeable flaw of his is subpar assists, which are situational at best. This, and not the best neutral game. All things considered though, that’s hardly a deterrent if you want to pick an all-around-great character.


8-Way directional Inputs:

  • 1 Down Back

  • 2 Down

  • 3 Down Forward

  • 4 Back

  • 5 Standing

  • 6 Forward

  • j Jumps

  • 7 Up Back

  • 8 Up

  • 9 Up Forward

6 Attack Notations:

  • L Light

  • M Medium

  • H Heavy

  • D Special

  • A1 Z Assist 1

  • A2 Z Assist 2

Basic Attacks

  • 5L - Probably his weakest move, highly likely to whiff.

    • 5LL - Great follow-up on 5L, covers half a screen.

    • 5LLL - Great command throw, can be used several times in one combo.

  • 5M - Cell’s core button, most of his staggers start with this.

  • 5H - Incredible damage when fully charged, can also be used for mind games.

  • 5S - Highly spammable, but mostly a combo filler.

  • 2L - Great stagger move with incredible range.

  • 2M - Another move with great range.

  • 2H - Definitely Cell’s weakest move.

  • 2S - Good forward lunge, but mostly a combo filler.

  • 6M - Great to use during the corner pressure.

  • 6H - Great damage makes this useful and desirable in combos.

  • j.L - Fast horizontal air-to-air with great range.

  • j.M - One of his most important tools to do mid-screen combos.

  • j.H - Doesn’t end combos like most other characters.

    • 5LLLLLLL - Smash can wall bounce.

  • j.S - Essential combo filler in the corner.

  • j.2H - Good combo extender.

Special Attacks

  • j.2M - Hell Strike

  • 236L/M/H - Rolling Crush

  • 214L/M/H - Perfect Attack

  • j.214L/M/H - Air Perfect Attack

  • 236S - Kamehameha

  • 214S - Psycho Crash

Z Assists

  1. Kamehameha

  2. Shoulder Tackle

  3. Perfect Attack

Super Moves

  • 236L+M or 236H+S - Energy Field

  • 214L+M or 214H+S - Solar Kamehameha

Key Information

First Manga Appearance: DBZ Vol. 14.Kami-sama and the Demon King Become One" February 11, 1992.

First Anime Appearance: Imperfect Cell Saga, Episode 141: "The Reunion" May 27, 1992.

First Game Appearance: Dragon Ball Z III: Ressen Jinzōningen August 7, 1992.

Dragon Ball FighterZ introduction: Original release, January 26, 2018.

Availability: Base game.