Cell is the most powerful creation of Dr. Gero’s genius. However, unlike his “sisters” and “brothers”, he was completed by the Supercomputer. As his name suggests, he possesses the cells of many powerful fighters like Goku, Vegeta, Piccolo, Frieza, and King Cold.Know more
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The chart shows this character's most frequent matchups, and also the most favorable ones based on win rate.
Matchups based on at least on 50 games.
Most played vs:
Dr. Gero was a genius evil scientist, whose plan was to create an army of androids to carry out his plans. He created dozens of them, with some of the most prominent being Androids 16, 17, 18, and 21. Powerful as they were, their power wasn’t enough. However, in a parallel timeline, Gero’s supercomputer finished the monumental task of creating an incredibly powerful Bio-Android named Cell. He possessed the traits of such powerful fighters as Goku, Vegeta, Piccolo, Frieza, and King Cold. Thus, he was able to use any and each of their moves freely. Furthermore, he possessed the unique ability to devour living beings to increase his power level.
After being sent to the main timeline by himself, Cell’s first major hurdle was Piccolo. Not being in his perfect state yet, he loses to him badly. Cornered, Cell resorts to using subterfuge and manages to ambush Piccolo, draining his arm of any power in the process. After Future Trunks and Krillin arrive at the scene, Cell has no other option but to flee and power up by absorbing humans.
Cell achieved its ultimate form as the Perfect Cell after absorbing Android 18, and several other androids before her. In this state, he’s able to defeat very formidable opponents such as Vegeta, Future Trunks, and even Goku. However, he was eventually overpowered by Gohan.
Cell is a definition of a Jack of all Trades in-game. He’s good at everything you ask of him, and as such proves to be a perfect rookie character. He has a solid damage output, incredible air options, and borderline obscene corner pressure. The only noticeable flaw of his is subpar assists, which are situational at best. This, and not the best neutral game. All things considered though, that’s hardly a deterrent if you want to pick an all-around-great character.
1 Down Back
3 Down Forward
7 Up Back
9 Up Forward
A1 Z Assist 1
A2 Z Assist 2
5L - Probably his weakest move, highly likely to whiff.
5LL - Great follow-up on 5L, covers half a screen.
5LLL - Great command throw, can be used several times in one combo.
5M - Cell’s core button, most of his staggers start with this.
5H - Incredible damage when fully charged, can also be used for mind games.
5S - Highly spammable, but mostly a combo filler.
2L - Great stagger move with incredible range.
2M - Another move with great range.
2H - Definitely Cell’s weakest move.
2S - Good forward lunge, but mostly a combo filler.
6M - Great to use during the corner pressure.
6H - Great damage makes this useful and desirable in combos.
j.L - Fast horizontal air-to-air with great range.
j.M - One of his most important tools to do mid-screen combos.
j.H - Doesn’t end combos like most other characters.
5LLLLLLL - Smash can wall bounce.
j.S - Essential combo filler in the corner.
j.2H - Good combo extender.
j.2M - Hell Strike
236L/M/H - Rolling Crush
214L/M/H - Perfect Attack
j.214L/M/H - Air Perfect Attack
236S - Kamehameha
214S - Psycho Crash
236L+M or 236H+S - Energy Field
214L+M or 214H+S - Solar Kamehameha