DRAGON BALL FighterZ
Android 16
DRAGON BALL FighterZ
DRAGON BALL FighterZ

Android 16

This character is a grappler with some very powerful attacks. His techniques are a bit tricky and require decent practice. Android 16 was created by Dr. Gero to destroy Goku. He has a calm and friendly personality. In the DBFZ game, 16 supports Android 21, protecting her from herself.Know more

Character abilities

Power

Speed

Range

Technique

Energy

Accessibility

News

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Biography

Dr. Gero created this Android to take revenge on Goku for destroying the Red Ribbon Army. The appearance of Android 16 is based on Dr. Gero’s son, who was an important man in the Red Ribbon Army but was killed even before the original Dragon Ball anime.

Android 16 is calm and friendly. Despite his pretty aggressive mission, he loves nature and protects various life forms. Dr. Gero himself created this type of personality — he did not want this creation to be reckless and die in a battle, as his son did. On the other hand, Dr. Gero considered this peaceful nature a flaw for his Android, so he did not want to activate 16 for quite a long time.

The initial program to kill Goku lost its priority after the attack of Cell. Android 16 wouldn't allow that evil creature to destroy animals and nature, so he joined forces with Goku and his friends to fight this common threat.

It turned out that Cell is a too powerful opponent. First, Android 16 was damaged, and Bulma repaired him. But then, Cell totally destroyed 16. 

Android 16 in the story of Dragon Ball FighterZ

In this fighting game, Android 16 has been revived by Android 21 — she created a new body and copied the personality. The guy is almost the same here. The only new thing is the lack of that killer instinct, so Android 16 doesn’t want to kill Goku.

This character plays a rather supportive role in the DBFZ story. He tries to protect Android 21 from her destructive transformation, and probably he even has some deep feelings towards her. Android 16 is the first opponent for Goku, but that’s rather a test of skills. He is mostly silent throughout the story, and players discover a bit more only closer to the end.

Playstyle of Android 16 in DBFZ

This is a grappler with good speed, typical for Dragon Ball FighterZ. Android 16 is a bit tricky for beginners, and you might need some practice to take his power under control. He deals significant damage and has effective mix-up options.

Android 16 has a big range for hit-confirm. His Dynamite Driver special move (grab) is quick with the Light attack. Gliding Powerbomb is unblockable. Flying Powerbomb is a great, super fast anti-air. Assists from Android 16 are very effective.

Some of the negative aspects are a poor neutral game of Android 16 and his slow process of gaining the meter.

Attacks and Moves for Android 16 in Dragon Ball FighterZ

8-Way directional Inputs:

  • 1 — Down Back
  • 2 — Down
  • 3 — Down Forward
  • 4 — Back
  • 5 — Standing
  • 6 — Forward
  • 7 — Up Back
  • 8 — Up
  • 9 — Up Forward
  • j — Jumps

6 Attack Notations:

  • L — Light
  • M — Medium
  • H — Heavy
  • S — Special
  • A1 — Z Assist 1
  • A2 — Z Assist 2

DBFZ | Android 16 — Basic Attacks

  • 5L A relatively long-range panch, surprisingly fast
  • 5LL the range is smaller, punishable
  • 5LLL — a grab that switches sides
  • 5M to bounce airborne opponents
  • 5H — with armor to resist high and mid strikes 
  • 5S a gun shoot
  • 2L — a knee punch with a good range and frame advantage
  • 2M a low swipe with slow start-up
  • 2H — to launch opponents
  • 6M an overhead attack
  • j.L a hit, directed downward, with a big hitbox
  • j.M a kick with an impressive range
  • j.H air-to-air attack, similar to 5H
  • j.S a gun shoot in the air
  • j.2H — Android 16 dives down, attacking the opponent

DBFZ | Android 16 — Special Moves

  • 236L/M/H — Dynamite Driver. It’s a grab. Android 16 slams the victim to the ground.
  • j.236L/M/H — Flying Powerbomb. It’s a grab, jump, and throw onto the ground.
  • 214L/M/H — Gliding Powerbomb. It’s a midair command grab with the following slam to the ground.
  • 236S or 214S — Hell Heat. Android 16 shoots downward. It’s a short-range attack.

DBFZ | Android 16 — Z Assists 

  • Assist A — Hell Heat.
  • Assist B — Hell Impact.
  • Assist C — Hyper Tackle.

DBFZ | Android 16 — Super Moves

  • 236L+M — Hell Flash. Android 16 fires from both his cannon arms.
  • 236H+S — Hell Flash Maximum Output. It’s a grab, slam, and then Hell Flash.
  • 214L+M or 214H+S — Last Resort. Android 16 grabs the opponent and activates self-destruction. It’s a super-powerful but very risky attack.

Key Information

First Manga Appearance: DBZ Vol 14. "17, 18...16?"; November 19, 1991.

First Anime Appearance: Androids Saga, Episode 134: "Goku's Assassin"; April 8, 1992.

First Game Appearance: Dragon Ball Z III: Ressen Jinzōningen; August 7, 1992.

Dragon Ball FighterZ introduction: Game release; January 26, 2018.

Availability: Base game.

Enemies in anime