Character abilities
Power: 8
Speed: 10
Range: 7
Technique: 8
Energy: 4
Accessibility: 7
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Hit is a deadly assassin by trade. One of the most fearsome hitmen in his universe. A stoic figure with a calm and calculated demeanor that is not fazed by the ludicrous power levels achieved by the greatest fighters.Know more
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Power: 8
Speed: 10
Range: 7
Technique: 8
Energy: 4
Accessibility: 7
Hit comes from Universe six, one of the eighteen universes. Little is know about his upbringing. Most of his legend follows his work as a hired hitman for anyone capable of paying his rate. To say he is efficient is to undersell the expertise, ability, and professionalism Hit has. He has never failed a contract nor been bribed or blackmailed to miss a target. Perhaps as a natural development from his labor or a more deeply rooted principle, Hit is knowledgeable about his own abilities and limits and quick to know others. However, he chooses to remain alone as possible and only interact with others when necessary.
Soon after the tournament between universe six and universe seven was announced, the former's leadership approached Hit to be one of the fighters in the event. Although he refused at first, citing no interest in the fights, he was convinced to participate for the Cube. A travel method that allows one to traverse the various universes. For most of the tournament, he was bored and utterly uninterested in the fights. But Goku's and later Vegeta's fights, particularly their transformation into Super Saiyans and beyond, managed to take his attention off his daydreams and into finding out the true power of the Saiyans.
Much of Hit's power comes from his great ground mobility paired with a wide set of tools that will punish opponents for trying to get creative against him. A good number of his normals have great range, and in general, he is unrivaled in the neutral in a grounded fight. A jump combo parry makes him a clear threat to those trying to super dash into him. Finally, he has plenty of safe on block ways to approach opponents or just put pressure down until his enemy breaks. But for such a good ground game, his aerials leave a lot to be desired, and with low damage in general, he is a hard character to start with.