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DRAGON BALL FighterZ

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Hit
DRAGON BALL FighterZ
DRAGON BALL FighterZ

Hit

Hit is a deadly assassin by trade. One of the most fearsome hitmen in his universe. A stoic figure with a calm and calculated demeanor that is not fazed by the ludicrous power levels achieved by the greatest fighters.Know more

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Character abilities

  • Power: 8

  • Speed: 10

  • Range: 7

  • Technique: 8

  • Energy: 4

  • Accessibility: 7

News

Info will be here soon. Stay tuned.

Biography

Biography

A Gentleman's Assassin

Hit comes from Universe six, one of the eighteen universes. Little is know about his upbringing. Most of his legend follows his work as a hired hitman for anyone capable of paying his rate. To say he is efficient is to undersell the expertise, ability, and professionalism Hit has. He has never failed a contract nor been bribed or blackmailed to miss a target. Perhaps as a natural development from his labor or a more deeply rooted principle, Hit is knowledgeable about his own abilities and limits and quick to know others. However, he chooses to remain alone as possible and only interact with others when necessary.

Tournament of Power

Soon after the tournament between universe six and universe seven was announced, the former's leadership approached Hit to be one of the fighters in the event. Although he refused at first, citing no interest in the fights, he was convinced to participate for the Cube. A travel method that allows one to traverse the various universes. For most of the tournament, he was bored and utterly uninterested in the fights. But Goku's and later Vegeta's fights, particularly their transformation into Super Saiyans and beyond, managed to take his attention off his daydreams and into finding out the true power of the Saiyans.

Gameplay

Pors & Cons

Much of Hit's power comes from his great ground mobility paired with a wide set of tools that will punish opponents for trying to get creative against him. A good number of his normals have great range, and in general, he is unrivaled in the neutral in a grounded fight. A jump combo parry makes him a clear threat to those trying to super dash into him. Finally, he has plenty of safe on block ways to approach opponents or just put pressure down until his enemy breaks. But for such a good ground game, his aerials leave a lot to be desired, and with low damage in general, he is a hard character to start with. 

Moves

8-Way directional Inputs:

  • 1 Down Back
  • 2 Down
  • 3 Down Forward
  • 4 Back
  • 5 Standing
  • 6 Forward
  • j Jumps
  • 7 Up Back
  • 8 Up
  • 9 Up Forward

6 Attack Notations:

  • Light
  • Medium
  • Heavy
  • Special
  • A1 Z Assist 1
  • A2 Z Assist 2

Basic Attacks

  • 5L - His go-to punish with good frames, but it can be baited by good footsies. 
    • 5LL - Can be executed even if the first 5L whiffed, can also work as an anti-air.
    • 5LLL - Final hit in the string, the entire set is a fantastic way to put down the damage.
  • 5M - Could very well be the best 5M in the entire game. Safe, forward-moving, good range.
  • 5H - Similar to 5M but slower, never the less a good tool to keep the pressure going.
  • 5S - A very unique ability, which allows him to parry most things, grabs and super notwithstanding, a solid neutral tool.
  • 2L - Standing Overhead.
  • 2M - Hit's only low, and a slow one at that.
  • 2H - Good anti-air, but often used as part of a combo.
  • 6M - Universal Overhead.
  • j.L - Great air-to-air tool.
  • j.M - Can be used as a cross-up.
  • j.H - Momentum halting overhead.
  • j.S - Aerial version of 5S, but forgoes the parry hit for a teleport.
  • j.2H - Mostly seen as combo filler.

Special Attacks

  • 236L - Vital Point Attack
  • 236M/H - Tides of Time
  • 214L/M/H - Icy Glare
  • 236S - Deadly Intent
  • 214S - Mark of an Assassin

Z Assists

  1. Guard Breaker
  2. Instant Blow
  3. Time Release

Super Moves

  • 236L+M - Realized Power
  • 236H+S - Death Blow
  • 214L+M or 214H+S - I keep improving

Key Information

First Manga Appearance: Dragon Ball Super, Vol. 1 Chapter 7: "Warriors from Universe 6" December 19, 2015.

First Anime Appearance: Dragon Ball Super, Episode 32: "The Matches Begin! We're All Off to the "Planet with No Name!"" February 21, 2016.

First Game Appearance: Dragon Ball Heroes November 11, 2010.

Dragon Ball Fighter Z introduction: Original release January 26th, 2018.

Availability: Base game.

Team Universe 6

Mayor Opponents

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