DRAGON BALL FighterZ
Goku (GT)
DRAGON BALL FighterZ
DRAGON BALL FighterZ

Goku (GT)

After a Black Star Dragon Ball wish turns him back into his younger Self, Goku has to travel the galaxy looking for the Black Star Dragon balls to stop the destruction of Earth.Know more

Character abilities

Power

Speed

Range

Technique

Energy

Accessibility

News

Info will be here soon. Stay tuned.

Biography

Biography

One Man's Wish can be Another's Curse

Goku would become aware of a plot by an old enemy of his, Emperor Pilaf, who had gathered the Black Star Dragon Balls and attempted to summon Ultimate Shenron, who was capable of even more powerful wishes. Realizing what was at stake, Goku reaches them in time to stop Pilaf's wish of conquering the world, or so he thought. In the very last moment, when even Pilaf was accepting defeat, Pilaf whispered his frustration with how powerful Goku was, accidentally wishing for the Saiyan to turn back into a kid. The wish was heard by Shenron, and thus it was granted.

As part of their immense power, the Black Star Dragon Balls also come with one major issue. If all seven balls are not retrieved and sent back to earth within a year, the planet will be destroyed. Thus, Pan, Trunks, and a childlike Goku tail and all set out to explore the universe to find the seven Dragon Balls and return them to the planet to avoid its destruction. A task made all the harder since, the younger body of Goku is unable to achieve the higher levels of power of his adult form.

Gameplay

Pors & Cons

Goku GT has many qualities that make him a great balance character for competitive players. For one, he has the smallest hurtbox in the game, making him hard to hit and easily see what he is doing on-screen at any given moment. Another plus is his meter management ability, plenty of moves to offload meter for great damage. His great mix-up, staggers, and high damage potential combine to put forth a very hard opponent. But there are always downsides, most of all his very short reaching normals that require very close distances, and secondary, for all his meter, he still needs it for neutral, as meterless options are limited.

Moves

8-Way directional Inputs:

  • 1 Down Back
  • 2 Down
  • 3 Down Forward
  • 4 Back
  • 5 Standing
  • 6 Forward
  • j Jumps
  • 7 Up Back
  • 8 Up
  • 9 Up Forward

6 Attack Notations:

  • Light
  • Medium
  • Heavy
  • Special
  • A1 Z Assist 1
  • A2 Z Assist 2

Basic Attacks

  • 5L - A quick jab that moves him forward.
    • 5LL - No knockback 1-2 punch.
    • 5LLL - Good to open opponents up or to get them back in the corner.
  • 5M - Great stagger tool.
  • 5H - Combo and blockstring filler.
  • 5S - Slow, and there are other options that could suit any situation better.
  • 2L - Very likely to whiff; better to stick with 2LL.
  • 2M - Good stagger, but very punishable.
  • 2H - Universal Anti-Air but with poor reach horizontally.
  • 6M - A clear-cut overhead.
  • 2S - Can be used to set a 50/50 with J.2S.
  • j.L - A very short jap.
  • j.M - Good for chaining into other attacks.
  • j.H - Decent damage and faster than most j.H.
  • j.S - Similar to 5S, but when used in the air, it can be great for a combo extension.
  • j.2H - Combo ender.
  • j.2S - Can be canceled into other specials and supers.

Special Attacks

  • 236L/M/H - Dragon Flurry Fist
  • 214L/M/H - Dragon Flash Fist
  • 236S - Kamehameha
  • 214S - Reverse Kamehameha

Z Assists

  1. Kamehameha 
  2. Dragon Flash Fist
  3. Power Pole

Super Moves

  • 236L+M or 236H+S - Super Kamehameha
  • 214L+M- Dragon Fist Explosion
  • 214H+S - Super Ultra Spirit Bomb

Key Information

First Manga Appearance: Dragon Ball GT Vol 1: "Evil Dragons Arc" December 4, 2019.

First Anime Appearance: Dragon Ball GT, Episode 1 February 7, 1996.

First Game Appearance: Famicom Jump: Hero Retsuden February 15, 1988. (Goku)

Dragon Ball Fighter Z introduction: Season 2 January 31st, 2019.

Availability: FigtherZ Pass 2 or purchased individually.