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Kid Buu

Kid Buu

Kid Buu is a being of pure evil awakened by Bibidi. Many thought him to be the alien wizard’s creation, but it was revealed that Kid Buu existed for many millennia, alternating between the times of rampage and hibernation.Know more

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Win rate


Pick rate


Total players



The chart shows this character's most frequent matchups, and also the most favorable ones based on win rate.

Kid Buu matchup chart

Win rate

CharacterWin rateTotal usage
Android 2143 %49
Vegeta50 %26
Kid Buu50 %24
Beerus50 %24
Super Saiyan Blue Vegito30 %23
Super Saiyan Blue Goku71 %21
Ultra Instinct Goku67 %18
Tien80 %15
Android 1617 %12
Bardock36 %11

Kid Buu matchups

Matchups based on at least on 50 games.

Most played vs:

Android 21
Android 21


21-28 (43%)

Best vs:



2-0 (100%)

Worst vs:



0-6 (0%)

top Kid Buu mains

PlayerGamesWinsLossesWin rate

Character abilities

  • Power: 9

  • Speed: 10

  • Range: 7

  • Technique: 9

  • Energy: 8

  • Accessibility: 7




There’s hardly a being in the Dragon Ball universe that’s more frightening than Kid Buu. Many of the villains have incredible power, but they also have some reasoning for what they do, some motivation. This is not the case for Kid Buu. He is a being of pure evil and sows chaos with his rampage just for the sake of it. He’s irrational, uncontrollable, and unpredictable. Nothing holds him back, no restraint or conscience. His childishness and volatility are what makes him so fearsome, alongside the great power that he possesses.

Awakened by the evil alien wizard Bibidi, his only raison d'être is to cause as much chaos and destruction as possible. His power was so great that the wizard failed to control him in any way, though they still cooperated. Several millions of years before the events of the Dragon Ball manga, Kid Buu destroyed the planet of the Alpha-seijins and almost did the same to the Sacred World of the Kai, but was stopped by Grand Supreme Kai. Kid Buu’s story came to a temporary end as he absorbed Grand Supreme Kai, and, due to the purity of his soul, transformed into a much less evil Innocent Buu.


Pros & Cons

There’s not a lot of things more terrifying in fighting games than a strong rushdown character, and Kid Buu, for all intents and purposes, is just that. He has absolutely insane mixup options that he can easily use due to his nonstop pressure. He forces his opponent to block and guess and block and guess again, oftentimes catching them out on a mistake and capitalizing on it. He also has no trouble getting into his favorable positions as he is of small stature and his neutral game is incredibly solid. His assists add to his frightening potential, being varied and useful to his gameplan. One of the downsides of Kid Buu is his dependence on resource usage to deal damage, but considering the pressure he exerts, the opponents will either die from a thousand cuts or make a mistake and taste the whole power of this creature.


8-Way directional Inputs:

  • 1 Down Back

  • 2 Down

  • 3 Down Forward

  • 4 Back

  • 5 Standing

  • 6 Forward

  • j Jumps

  • 7 Up Back

  • 8 Up

  • 9 Up Forward

6 Attack Notations:

  • L Light

  • M Medium

  • H Heavy

  • D Special

  • A1 Z Assist 1

  • A2 Z Assist 2

Basic Attacks

  • 5L - Great for stagger pressure.

    • 5LL - Not a good move, considering all the options he has.

    • 5LLL - Also not very good and highly situational.

  • 5M - Great anti-reflect and a powerful combo-starter.

  • 5H - Very fast, but mostly a combo filler.

  • 5S - This allows him to control the neutral game. Usable even up close due to good frames.

  • 2L - A low that’s essential for Kid Buu’s mixups.

  • 2M - This move, alongside the incredible 5M, makes him one of the most feared opponents.

  • 2H - Not the best option even if it’s grounded.

  • 2S - Great in neutral, too slow for mixups.

  • 6M - An overhead that’s also a crucial mixup tool.

  • j.L - Another mixup move. Hits crouched enemies.

  • j.M - Excellent air-to-air, but if you whiff, you will suffer.

  • j.H - Follows up well on j.M, great combo ender.

  • j.S - Hitstun on this allows him to combo into virtually anything.

  • j.2H - Combo fodder.

Special Attacks

  • 236L/M/H - Mystic Ball Attack

  • 214L/M/H - Mystic Arm Swing

  • 236S - Candy Beam

  • j.236S - Kamehameha

  • 214S - Arm Ball

Z Assists

  1. Arm Ball

  2. Mystic Ball Attack

  3. Kamehameha

Super Moves

  • 236L+M or 236H+S - Human Extinction Attack

  • j.236L+M or j.236H+S - Pearl Flash

  • 214L+M or 214H+S - Planet Burst

Key Information

First Manga Appearance: DBZ Vol. 26. “The Boo of Pure Evil" February 28, 1995.

First Anime Appearance: Kid Buu Saga, Episode 276: "Evil Kid Buu!" August 23, 1995.

First Game Appearance: Dragon Ball Z: Hyper Dimension March 29, 1996.

Dragon Ball FighterZ introduction: Original release, January 26, 2018.

Availability: Base game.