Zamasu (Fused) is the result of a fusion between Goku Black and Zamasu, creating something of the ultimate villain who is basically untouchable and immortal. He claims to be a god and is intent on the destruction of the entire human race.Know more
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More about Fused Zamasu:
Zamasu was originally from a different timeline. When Trunks messed with the timeline in his desperate attempt to save his reality, Zamasu was split. In his original timeline, he was destroyed by Beerus but is now alive.
He was originally the North Kai of Universe 10 but was soon picked to be the Supreme Kai-in-waiting to the current Supreme Kai, Gowasu. Slowly, Zamasu became disillusioned with life and humans and soon began to hate the species. He devised a plan to destroy them all and create a utopia that would be enjoyed by all. To do this, he started out by killing Gowasu and stealing his Potara so as to wield the time ring. His next move was to gather the Super Dragon Balls and wish to switch bodies with Goku. When this wish was granted, he then sought to destroy everything about Goku, including his family and friends.
Then Zamasu, now taking on the name of Son Goku, set out to find a reality without a god of destruction and finally settled on Future Trunks’ world. Once there, he then found Future Zamasu, and the two formed an alliance as their goals were aligned. They then wished for immortality for Future Zamasu while also taking out the Supreme Kais of that reality along with their attendant god of destruction. This left their path clear, and they could go about achieving their goals.
But this sets them on a collision course with Trunks, and this is where things get to ahead. Eventually, Goku enters the free, and a huge battle ensues. Goku Black faces off with Goku while Future Zamasu has to contend with Trunks. Trunks uses the Evil containment wave against Future Zamasu, and while this doesn’t kill him, it weakens him enough to send Goku Black into a panic. It is then that the two decide to use their secret move, which fuses the two entities to create Fused Zamasu.
A great battle follows, and Fused Zamasu is ultimately defeated by Future Trunks and erased by Future Zeno.
Zamasu (Fused) is a character that relies a lot on his resources, but when he has them, boy, can he do some damage! His high damage output makes him a terrifying opponent to be up against, but this is balanced by his poor neutral game and his relative uselessness when he doesn’t have meter or bars.
1 Down Back
3 Down Forward
7 Up Back
9 Up Forward
A1 Z Assist 1
A2 Z Assist 2
5L- A good staggering tool that also has decent range
5LL- A useful advancing combo filler
5LLL- Useful for tick throws
5M- Another of those moves with great range but which are punishable on whiff
5H- Strong mid-air kick that can smash opponents
5S- Pretty dangerous move as it never hits any crouching opponents or shorter characters for that matter
2L- Possesses chain properties
2M- Good for staggering, especially from a bit further away
2H- This move possesses a large spherical hitbox
6M- One of the better overheads in the game
j.L- This is a great tool for checking super dashes
j.M- Good for air-to-airs
j.H- Can cause a smash hit
j.S- Basic projectile that can be repeated thrice
j.2H- This spikes the opponent upward and can present some nice combo opportunities
236L/M/H- Eternal Justice- Zamasu forms a purple blade of energy with his hand, which he uses to slash at the opponent
214L/M/H- Wall of Light- Zamasu forms two crackling bolts of energy that can be directed at the opponent
236S- Divine Order- Zamasu swipes upward with a hand full of energy
214S-Heaven's Flash- This move forms a sort of white halo behind Zamasu, and while active, he can fly freely all around the screen
Assist A- Divine Order
Assist B- Eternal Justice
Assist C- Divine authority
236L+M - Divine Wrath: Zamasu raises a finger in the air, which creates a ball of energy that pulls opponents in and damages them
236H+S- Blades of Judgment: Zamasu creates several red spheres, which then proceed to fire a barrage of needle-like beams at the opponent
214L+M or 214H+S: Lightning of Absolution: A large bird appears, and if the opponent is caught in the crosshairs, it fires an unending flurry of beams at them.