Character abilities
Power: 7
Speed: 7
Range: 9
Technique: 9
Energy: 6
Accessibility: 8
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Trunks, or Future Trunks, is the son of Vegeta and Bulma from another timeline. He traveled to this main story’s timeline in a bid to save the world from the menace of the Androids.Know more
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Power: 7
Speed: 7
Range: 9
Technique: 9
Energy: 6
Accessibility: 8
Trunks comes from a future where the Androids have taken over the world and have killed almost 75% of its population. What’s worse is that Trunk’s timeline is without the Dragon Ball heroes, many of whom had fallen in that time. For instance, Goku was said to have died of a heart virus, and Vegeta was dead before Trunks was a toddler. Left without much help or support, the world was at the mercy of the terrible Androids.
On the backdrop of this post-apocalyptic wasteland, Trunks looked to Future Gohan as a mentor. Gohan in this timeline is not as strong as the mainline Gohan, but he takes Trunks under his wing and teaches him how to fight. Trunks grows strong, but unfortunately, is no match for the Androids. During one of their confrontations with the machines, Gohan loses an arm protecting Trunks which only served to discourage the young warrior. It didn’t get better as another confrontation with Android 17 and 18 left Gohan dead. It was at this point that Trunks was finally able to unlock his Super Saiyan abilities.
With the help of his mother, Bulma, Trunks is able to travel to the main story’s timeline with medicine to heal Goku and with the hope that he would be able to reverse his world’s terrible fate.
Trunks as a character is a decent all-rounder and doesn’t excel at much. That said, his adaptability makes him a safe choice for most teams, and he is great for the assist. Conversely, his ki blasts aren’t particularly reliable and can be punished heavily on whiff.
1 Down Back
2 Down
3 Down Forward
4 Back
5 Standing
6 Forward
j Jumps
7 Up Back
8 Up
9 Up Forward
L Light
M Medium
H Heavy
S Special
A1 Z Assist 1
A2 Z Assist 2
5L- A relatively safe normal, but its reach is disappointing
5LL- This is a good advancing move
5LLL- A dash that takes Trunks about halfway across the screen
5M- Another good advancing move
5H- Can combo into superdash
5S- Good projectile
2L- A good range and its fast startup make it a desirable move
2M- A half screen slide
2H- Great range horizontally, not so much vertically
6M- Overhead but with good range
j.L- A short, vertical hitbox, but it also enables Trunks to airdash afterward
j.M- Decent startup, which makes it a great jump-in option
j.H- Trunks slashes his sword downward, and it causes a sliding knockdown
j.S- This stops Trunks’ air momentum and fires off a beam
j.2H- Advances Trunks upward and forward
236L/M/H- Shining Slash- Trunks jumps forward and slashes with his sword downward
214L/M/H- Cyclone Jump- Trunks pulls off a somersault which can be canceled into Cyclone Buster
236S- Masenko- A move he shares with Adult Gohan. He fires off a powerful yellow beam
214S- Change the Future- Trunks unleashes an energy blast after charging forward
Assist A- Change the Future
Assist B- Masenko
Assist C- Flurry Slash
236L+M or 236H+S- Burning Attack: After a flurry of hand movements, Trunks fires off a powerful beam
214L+M or 214H+S: Heat Dome Attack: A powerful command grab