Character abilities
Power: 7
Speed: 7
Range: 9
Technique: 10
Energy: 6
Accessibility: 9
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Created after Android 21 consumed Cell and split into two, Android 21 (Lab Coat) represents a better side of her original self.Know more
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Power: 7
Speed: 7
Range: 9
Technique: 10
Energy: 6
Accessibility: 9
Even Android 21 seems to have only a vague recollection of who she is and how she came to be. One thing is clear however, when creating her, Dr. Gero wanted to create the ultimate android that would surpass any of his past creations. To improve Android 21, Dr. Gero used cells from the most powerful warriors and intelligent scientists, even using Buu's cells to boost her abilities beyond imagination. The result is a resounding success. Dr. Gero's creation surpassed any of the samples that contributed to her power.
Unfortunately, using Buu's cells led to an unforeseen side effect. Much like him, Android 21 had an insatiable appetite, driving her crazy at times. After eating Cell, something within Android 21 went haywire, and she split into two different personalities. Her evil side resembled Buu but with purple skin, while her good form (Lab Coat) looked like an average human.
It would be more appropriate to call this section "Pros" as you'd struggle to find L21's cons. She has everything you could wish for in a character without any notable drawbacks. Incredible damage potential, good meter build, powerful and easy-to-use anti-air, overpowering pressure, great normals, incredible OTG, and an unreactable command grab super. A team of most dedicated and talented players took it upon themselves to figure out her weak points but could only come up with minor downsides like her normals not having too much range and relying on the meter.
1 Down Back
2 Down
3 Down Forward
4 Back
5 Standing
6 Forward
j Jumps
7 Up Back
8 Up
9 Up Forward
L Light
M Medium
H Heavy
D Special
A1 Z Assist 1
A2 Z Assist 2
5L - Quick standing low with good range.
5LL - High hitting kick with more range.
5LLL - Relatively useless command grab.
5M - Combo/blockstring filler, terrible on whiff.
5H - Wall splatting kick that enables rejumps.
5S - Ki blast that works in neutral and combos, 5th hit will launch.
2L - Decent low that is outshined by 5L but has the advantage as it can gatling into itself.
2M - Fast and dangerous low launcher.
2H - Underwhelming attack with an excellent vertical but terrible horizontal hitbox.
6M - Massive overhead.
6H - Slower but still threatening overhead.
3H - Sliding low launcher that has better use in combos.
j.L - Quick attack with a crossup hitbox.
j.H - Giant overhead, main crossup option.
j.S - Ki blast attack that complements her entire kit.
j.2H - Decent smash attack that wall splats but is overshadowed by 5H.
236L/M/H (Air OK) - Savory Slicer
214L/M/H (Air OK) - Vertical Savory Slicer
22L/M/H - Mignardise Heel
236S (Air OK) - Photon Swipe
214S (Air OK) - Connoisseur Cut
22S (Air OK) - Barrier Sphere
Savory Slicer
Barrier Sphere
Photon Swipe
236L+M (Air OK) or (In Air) 236H+S - Total Detonation Ball
236H+S - Photon Pulse
214L+M (Air OK) - Appetizing Rush