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Goku Black

Goku Black

The messing of time allowed Zamasu to take control of their universe's Goku and establish a plan to kill all mortal beings in their universe and beyond. Goku Black is just the tool they used to enact this plan.Know more

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Win rate


Pick rate


Total players



The chart shows this character's most frequent matchups, and also the most favorable ones based on win rate.

Goku Black matchup chart

Win rate

CharacterWin rateTotal usage
Teen Gohan33 %6
Android 180 %4
Super Saiyan Blue Vegito0 %4
Piccolo100 %2
Broly100 %2

Goku Black matchups

Matchups based on at least on 50 games.

Most played vs:

Teen Gohan
Teen Gohan


2-4 (33%)

Best vs:



2-0 (100%)

Worst vs:

Android 18
Android 18


0-4 (0%)

top Goku Black mains

PlayerGamesWinsLossesWin rate

Character abilities

  • Power: 7

  • Speed: 9

  • Range: 9

  • Technique: 8

  • Energy: 9

  • Accessibility: 8


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Messing With the Timeline

Although unknown at the time, the actions of future Trunks to save Goku in the past created the conditions for Zamasu, a Supreme Kai from universe 10, to act on his ideals of killing all mortals in the universe and beyond. In his mind, the mortal were weak and a mistake on the part of the Kai, who was too prideful to admit it and kill them all. Though in reality, Zamasu hid a much darker desire to enact pain on mortals and god himself. When he had the Dragon Balls under his control, and after killing the Supreme Kai of his universe, he wished to swap bodies with Goku from Universe 6. He could've had wished for the death of all mortal, but instead, he saw it as his duty to execute them all himself.

Even with his new power, he knew the Gods of Destruction were still too powerful for him to take on, so he needed to find a universe without them. As it would turn out, future Trunk's universe had no God of Destruction due to Trunk's time travel. This opened the door for Zamasu, now carrying the name of Goku Black or just Black, to come in and get rid of all gods first, then meet his future self from that universe and begin wiping out the universe.

Trunk's Escape

After reaching Earth, Black began to wipe the planet clean. He had developed an especially poignant disdain for human life and believed it was his sole duty to destroy it. Trunks and other humans would attempt to defend Earth, but they would all be bested, leading to Trunks escaping by the skin of his teeth to the past to ask Goku, Vegeta, and the others for help. Close behind was Black, who managed to go into the past to face the two Saiyans in a fight. But it all be cut short due to Black's time ring forcing him back to the future timeline. Short after, preparations would begin to go back to the future and face Goku Black.


Pros & Cons

Surprisingly, compared to its non-Super-Saiyan counterpart, SS Goku is one of the most beginner-friendly characters in the game's roster. He is powerful but not enough to shine in one single aspect truly. At most, his damage output and space control can be seen as the key feature he brings to a match while also sitting at the lower end of mix-up potential—a great first pick for people that want to learn the underlying mechanics of the game.


8-Way directional Inputs:

  • 1 Down Back
  • 2 Down
  • 3 Down Forward
  • 4 Back
  • 5 Standing
  • 6 Forward
  • j Jumps
  • 7 Up Back
  • 8 Up
  • 9 Up Forward

6 Attack Notations:

  • Light
  • Medium
  • Heavy
  • Special
  • A1 Z Assist 1
  • A2 Z Assist 2

Basic Attacks

  • 5L - A quick jab. 
    • 5LL - Has the damage of a medium attack.
    • 5LLL - Often used for its combo extending potential.
  • 5M - Advancing mid.
  • 5H - Can deflect Ki blasts, has great range.
  • 5S - Solid Ki Blast, great stagger.
  • 2L - Stagger that can be canceled into itself or 5L.
  • 2M - His only Low.
  • 2H - Deals extended hitstun if Smash is available, can deflect Ki blasts.
  • 6M - Overhead that is outshined by other moves.
  • 2S - An important pressure tool, sends ki blast down and forward.
  • j.L - Decent Air-to-Air tool can be canceled into itself.
  • j.M - Jump in a normal attack, can double as a jump in.
  • j.H - His best Air-to-Ground attack and jump-in tool.
  • j.S - Similar to his 2S.
  • j.2H - Combo extender. 

Special Attacks

  • 236L/M/H - God Slicer
  • 214L/M/H - Instant Transmission
  • j.214L/M/H - Fierce God Kick
  • 236S - Black Kamehameha
  • 214S - Binding Black Kamehameha

Z Assists

  1. Black Kamehameha
  2. Godly Severance
  3. Fierce God Kick

Super Moves

  • 236L+M - God Slicer Dance
  • 236H+S - Holy Light Grenade
  • 214L+M or 214H+S - The Work of a God

Key Information

First Manga Appearance: Dragon Ball Super Vol 2, Chapter 14: "SOS from the Future" July 21, 2016.

First Anime Appearance: Dragon Ball Super, Episode 47: "The Angry Super Saiyan! Goku Throws Down the Gauntlet!" June 12, 2016.

First Game Appearance: Dragon Ball Heroes November 11, 2010.

Dragon Ball Fighter Z introduction: Original Release January 26th, 2018.

Availability: Base Game.

Other Versions/Power Levels