Character abilities
Defense: 4
Dexterity: 4
Speed: 7
Strength: 7
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Fait was ready when Brynn came to her to offer a place at Valhalla. Here, no one is surprised at her victories because it is challenging to deceive someone who communicates with fate. She is also an active member of the book club and local music group.Know more
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Defense: 4
Dexterity: 4
Speed: 7
Strength: 7
The soothsayer Fait was different from other witches from her youth. While, having learned the Starspeak, powerful oracles lost their former optimism and charm, Fait didn't lose the necessary traits, despite the long and extremely exhausting training.
As Fait says, "Well, I have my witch friends, and I have my star friends. With my witch friends, there's a lot of drama. My star friends are super chill, and we talk about everything. I can really be myself with them."
Therefore, the stars have always been open to communicating with the good-natured witch at night, showing her excerpts from various periods, no matter the past or the future. And during the day, she sold fortune cookies in Edasich to earn her living.
Perseverance in the practice of the Starspeak led Fait to absolute mastery in reading the fate of a person from small visions of their life.
However, Fait's peaceful life ended at the time of the uprising of Lord Zothkhan at the head of the army of the dead. She had to join the resistance battlemages. Thanks to her strength, she discovered Zothkhan's vulnerability and foresaw his fate.
The vision helped her defeat the Lord by luring him into the Avalanche Gulch. Also, in her vision, she noticed Deathspeaker Zothkhan trying to save his beloved cat from the overseer demon — that's why she took her trusty Butterscotch as a distraction. Foresight and ingenuity helped to prevail in a duel with the villain.
Fait was ready when Brynn came to her to offer a place at Valhalla. Here, no one is surprised at her victories because it is challenging to deceive someone who communicates with fate. She is also an active member of the book club and local music group.
Fait uses Scythe and Orb as weapons. Scythe is a rounded, sharp blade with a long handle, used for close-range fighting and provides accurate control over the opponent. Orb is a stone ball used by the legend to attack at medium range.
Fait is quite a "thin" character: her Defence and Dexterity rates have only four points each. But her Strength and Speed compensate for this weakness in full swing. It's not that easy to reach and defeat Fait when she uses her signatures like waving Scythe and dealing massive damage.