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Mortal Kombat 1 Oct 2nd Patch Notes - Balance Changes & P2 Fix!

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Sebastian Quintanilla
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Mortal Kombat 1 Oct 2nd Patch Notes - Balance Changes & P2 Fix!
A new patch for Mortal Kombat introduces a fix for the dreaded player 2 disadvantage bug as well as a slew of what are the first balance changes.

A new patch for Mortal Kombat 1 has been released for all platforms, except Nintendo Switch, that includes the much-awaited Player 2 disadvantage bug. Originally slated for Friday, the team at NRS found it difficult to deploy it in a stand-alone fashion, and thus it comes to us bundled alongside side other fixes as well as the first wave of balance changes for various characters, At least since the beta earlier this year.

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Character Specific Adjustments

  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop

High Parry Special Moves Fixes

  • Ashrah
    • God's Wrath and Demon's Wrath can now be high parried
    • Light Ascension and Dark Ascension can now be high parried
  • Baraka
    • (Air) Death Spin can no longer be high parried
    • Reflex Tester (Back + Front Punch) can no longer be high parried
    • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
  • General Shao
    • Power Strike can now be high parried
    • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
  • Johnny Cage
    • Ball Buster can now be high parried
    • Rising Star can now be high parried
    • Shadow Kick can now be high parried
  • Kenshi
    • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
  • Kung Lao
    • Knee Buckle (Back + Front Kick) can now be high parried
  • Li Mei
    • (Air) Flipping Heel Kick can no longer be high parried
    • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
  • Nitara
    • Enhanced Bad Blood can no longer be high parried
  • Raiden
    • Electric Fly and (Air) Electric Fly can no longer be high parried
  • Rain
    • Enhanced Upflow can no longer be high parried
    • Geyser can no longer be high parried
  • Reptile
    • Death Roll can no longer be high parried
    • Falling Fangs can no longer be high parried
  • Scorpion
    • Twisted Kyo can now be high parried
    • Shang Tsung
    • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
  • Sindel
    • Enhanced Low Hairball first hit (kick attack) can now be high parried
  • Sub-Zero
    • Ice Slide can no longer be high parried
  • Tanya
    • Drill Kick can now be high parried

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