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Mortal Kombat 1 Feb 28th Patch Notes - New Invasion Season, Peacemaker

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Sebastian Quintanilla
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Mortal Kombat 1 Feb 28th Patch Notes - New Invasion Season, Peacemaker
New Characters, a new season of invasions, and many balance, quality of life changes and bug fixes.

Among the introduction of Peacemaker, there are a whole lot of changes and quality of life features being introduced to Mortal Kombat 1. From Kross play support to a more complete training mode, it's a great time to jump back into the action for the fourth season of Invasions.

General Changes

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Peacemaker Roster Character
  • Added Janet Cage Kameo Character (Available March 2024)
  • Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Skin for Sub-Zero
  • Fixed several visual issues with brutalities
  • Fixed visual issues with several projectiles after being reflected
  • Fixed issue with cloth physics becoming active on frozen opponents during the in-game Fatal Blow attacks
  • Match Timer now resumes immediately if a Fatal Blow misses or is blocked
  • Added Kameo Form sound option to Accessibility Extra Audio Feedback Settings
  • Fixed issue with Up Block vulnerability persisting after knockdown if some wakeup attacks were performed
  • Fixed rare issue near arena corners that could result in excessively long delay before a turnaround occurs
  • Using a Breaker while a Kameo Summon is being performed will now always put the Kameo on cooldown

Online

  • Players can now manually link a game profile to a WB Friends Account
  • Added Social Menu where players can add others to their WB Friend List & manage their WB Friend Account
  • Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Private Versus Matches
  • Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Ranked Kombat League & Kasual Versus matchmaking
  • Fixed rare issue where UI & Announcer timing could be mismatched at round start in online matches
  • Fixed rare issue where health could be slightly visually incorrect for a few frames after losing a round during some Fatal Blow cinematics
  • Fixed online rollback issue with characters’ visuals changing when blocking certain brutalities starting attacks while at low health
  • Adjusted Match found sound when looking for a Kombat League match
  • Fixed an online issue that caused framerate to drop when the opponent continuously pauses during the match.

Invasions

  • Added in-game HUD indicators showing Invasion Character Level & Elemental Types for the player & their opponent
  • Added in-game HUD indicators displaying Modifiers active during a match
  • Significantly increased Fighter & Kameo Mastery XP base rewards per Encounter, which is no longer no longer repeatable and are no longer subject to diminishing returns if the opponent is a lower level
  • Increased Fighter & Kameo Mastery XP & item rewards from Encounters in the Gateway Mesa
  • Removed negative passive bonuses from some Relics
  • Konsumables with Stat Bonuses are now rewarded in more areas
  • Krowns can now be rewarded for defeating Major Enemies
  • Relic & Talisman Buy & Sell prices are now affected by Level & Rarity
  • Fixed end of round slow motion happening on certain attacks when there could be more opponents left to fight in the encounter
  • Fixed rare situation where the opponent losing to time out while performing an armored move could cause an incorrect animation

Practice Mode

  • Damage text in Practice mode when hitting an opponent with an air-only attack will now display AIR instead of UNBLOCKABLE

Added ability to configure the following Fighter & Kameo specific mechanics under "Practice Settings"

  • Ashrah
    • Heaven / Hell Mode Debuffs
  • Geras
    • Countdown Charges
  • General Shao
    • Axe & Dark Energy
  • Johnny Cage
    • Hype & Wowing Out
  • Kenshi
    • Sento & Spirit
  • Havik
    • Link Active
  • Nitara
    • Blood Sacrifice
  • Raiden
    • Electric Charge
  • Sindel
    • Inspire Active
  • Tanya
    • Royal Guidance
  • Quan Chi
    • Zones
  • Tremor
    • Variation
  • Khameleon
    • Disguise

Fighter Changes

Ashrah

  • Bleeding Blade (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent's Kameo

Baraka

  • Fixed Chop Chop using same input regardless of Alternate Kontrols setting

General Shao

  • Fixed incorrect animation used when Kameo Fatality is performed while Axe is planted
  • Fixed issue that could cause incorrect blood locations when komboing Jump Attacks into Basic Attacks

Geras

  • Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time

Havik

  • Skab Stab (Away + Back Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
  • Fixed Enhanced Neoplasm having no sound effects when performed at very close distance to the opponent
  • Fixed lingering visual with Enhanced Blood Bath if Disarmed And Dangerous (Fatal Blow) is used before activating Corpse Taunt

Johnny Cage

  • Fixed invulnerability to high attacks during the some of the recovery frames of Ball Buster while in Wowing Out hype state

Kenshi

  • Kameo Meter color is now blue when Ancestor is active
  • Kenshi will now take 20 damage when Ancestor is hit by an attack
  • Ancestor is now vulnerable to attacks while Kenshi is performing a throw attempt
  • Fixed situation where hitting the Ancestor while in certain actions would cause two hitsparks to occur

Kung Lao

  • Fixed throw immunity during some recovery frames of Hat Toss

Li Mei

  • Enhanced Nova Blast’s followup hits are no longer sometimes blockable when done at full screen against certain characters

Liu Kang

  • Fixed visual issue that could occur when Dragon's Breath is interrupted by Sub-Zero's Ice Klone

Mileena

  • Slightly adjusted Hit Region on Straight Sai & Enhanced Straight Sai
  • Fixed issue with Feral Gashes (Front Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
  • Fixed issue that could cause (Air) Enhanced Teleport Down & (Air) Homing Ball to not be possible while in the air from Khameleon's Fan Lift
  • Fixed issue causing a misaligned teleport attack to occur if Enhanced Sai Toss connects with an opponent's kameo
  • Fixed visual misalignment during "Maybe Next Time" brutality

Nitara

  • Fixed visual issue with Wings having improper animation after missing Fatal Blow

Rain

  • Rain God Waterball is no longer destroyed if Rain is hit after the projectile becomes active
  • Fixed Ancient Trap interacting with some reflect moves
  • Fixed issue that could cause (Air) Confluence Beam to not be possible while in the air from Khameleon's Fan Lift

Reiko

  • Fixed rare issue that could cause Reiko to switch sides with the opponent when performing The Soldier's Spearit (Fatal Blow) while close to the arena corner
  • Fixed visual issue when Tactical Takedown is interrupted by Kameo Kung Lao's Away We Go

Shang Tsung

  • Fixed Bed of Spikes interacting with reflect moves
  • Added visual effect to signify when Form Stealer damage boost has ended
  • Fixed issue with Form Stealer cloth physics not functioning correctly in certain circumstances when returning to Shang Tsung form

Sindel

  • Kameo Meter color is now pink when Enhanced Queen's Kommand is active
  • Using Snatched (Fatal Blow) while Enhanced Queen's Command is active no longer ends control over opponent's Kameo
  • Fixed rare issue that could cause Sindel's Kameo to become unresponsive if some Fatal Blows were performed immediately after hitting an opponent's Kameo with Enhanced Queen's Command
  • Stolen Kameos using Enhanced Queen's Kommand performing a buff move will no longer wait for the buff to expire before returning to their partner

Smoke

  • Fixed rare issue that could cause Smoke to become invisible for an extended period of time if he is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at specific timing

Sub-Zero

  • Fixed visual issue that could cause Ice Klones to appear in cinematics

Tanya

  • Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
  • Heavenly Hand & Enhanced Heavenly Hand now continue to be active after hitting an opponent's Kameo
  • Spinning Splits Kick & (Air) Spinning Splits Kick air hit reaction knocks down for 1 frame longer
  • Fixed Cudgel Strike (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent's Kameo
  • Fixed rare situation with 100 Hands (Fatal Blow) not going into cinematic despite its attack connecting on opponent in certain circumstances with Kameo Goro

Omni-Man

  • Fixed issue with Spilled Kontents (Towards + Back Kick, Front Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction

Quan Chi

  • New move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor
  • Zone of Fear now lasts 2 seconds longer
  • Field of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attack
  • Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap
  • Adjusted victim region while duck blocking
  • Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances
  • Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps over
  • Fixed Sareena Jataaka's Kurse still triggering if it is only connecting with Field of Bones
  • Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones
  • Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush
  • Fixed several unintended visual effects lingering during cinematics
  • Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man's Viltrumite Stance
  • Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero's Ice Klone Charge
  • Fixed an issue which would allow opponent's Shujinko to use Zone of Power to buff their projectiles
  • Fixed visual issue with Zone of Fear that could cause visual effects on the opponent to linger after they have exited the zone

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