Kombat Kast's Dive Into Mortal Kombat 1's Accessibility Implementation

author
Sebastian Quintanilla
1 min

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Kombat Kast's Dive Into Mortal Kombat 1's Accessibility Implementation
Mortal Kombat 1's accessibility earned it praise among players, and in this Kombat Kast, the team behind the implementation detail its development.

The recent trend of more profound and meaningful accessibility options in major titles has been taking gaming by storm ever since the turn of the decade. Games by major publishers are released with everything from colorblindness modes to audio description options.

Thankfully, Mortal Kombat 1 delivers in this regard, granting players a wide range of options in its setting menu. Today, the team spearheading these implementations for MK1 sat down with Tyler Lansdown to explain and showcase it.

The team explained they brought on board both Brandon Cole, an award-winning blind accessibility advocate, perhaps better known for his gaming alias @superblindman; and Carlos Vasquez aka @ObsKHRattlehead, who regularly competes at Evo. The two helped the team at NRS develop the system that is seen in-game.

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