Character abilities
Defense: 5
Mobility: 6
Assists: 6
Attack: 7
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A mild-mannered leader and a fierce fighter. Parasoul is, without a doubt, destined to lead the Canopy Kingdom just like her father before her.Know more
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Defense: 5
Mobility: 6
Assists: 6
Attack: 7
As a child, Parasoul came close to seeing the full power of a Skullgirl. Her own mother became one, almost dooming the world with her power. She has not forgotten that and made it her life-long quest to protect the world from such devastation.
As the princess of the Canopy Kingdom and in command of their elite military units, she uses her cunning, knowledge, brawn, and her living weapon Krieg, to dispatch anyone who stands in her way.
Born and raised to be the leader of her father’s kingdom. A steadfast warrior who has the interest of her people above all else. Even with her fierce approach, she still comes across as elegant and prepared.
Through her tough and diligent front lies a kind and caring individual. She clearly sees the suffering of others and seeks to protect them and others who are vulnerable.
Great all-rounder. To put forth her worse side: Reversals and air defense are always going to be a pain as she features one of the most predictable air trajectories with very little in the way of momentum changers.
To compensate, she has great mix-ups and corner damage, alongside good zoning and ground control thanks to her napalm shots, which help her keep at a safe distance. Most of her game plan will revolve around planning and spacing out opponents.
Her Living weapon is an heirloom from her family. Krieg, an umbrella-looking weapon from whose eyes napalm can release in the forms of tears that explode.
Parasoul also wields a Luger 9mm semi-automatic pistol with Saint Peter’s cross etched on its side. She dresses with a tight black mini-dress as well as a cross necklace. Most striking is her long bright-red hair.