Tekken 7: King Guide - Combos and Move List

author
Ilya Kravtsov
Aug 18 20206 min
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wallpapercave.com
Here you can read about famous King I

Basic hits and moves in Tekken 7

1 - Left Punch

- Right Punch

3 - Left Kick

4 - Right Kick

u - Jump

d - Crouch

N - Neutral State

- Walk towards an Opponent

b - Walk away from an Opponent

f – tap forward once

F – Hold stick forward

d/f – tap down/forward once

D/F – Hold stick down/forward

b – tap backward once

B – Hold stick back

d/b – tap down/back once

D/B – Hold stick down/back

d – tap down once

D – Hold stick down

u/f – tap up/forward once

U/F – Hold stick up/forward

u – tap up once

U – Hold stick up

u/b – tap up/back once

U/B – Hold stick up/back

+ – Moves must be done together

, – Moves must be done right after the other

~ – Moves must be done IMMEDIATELY after the other

: – Move Following the: has to be precision timed to execute

WS – Do move While standing up

WR – While running

+ - Moves must be done together

- Moves must be done right after the other

~ - Moves must be done IMMEDIATELY after the other

_ - Or (When used between two moves, they are interchangeable)

> - Move following the > has the option of being slightly delayed 

# - Hold movement preceding the '#' until the end of the string or until N (Neutral)

FC - Do move during full crouched position

WS - While standing up (Returning the stick to neutral from a crouch)

RN - While running

BK - Back facing the opponent

FD/FT - Lying on the ground Face Down / Feet Towards opponent

FD/FA -   "           "     Face Down / Feet Away from the opponent

FU/FT -   "           "     Face Up / Feet Towards opponent

FU/FA -   "           "     Face Up / Feet Away from the opponent

CH - Major Counterhit (Hitting your opponent during their move execution)

[ ] - Brackets surrounding an item indicate an optional output

( ) - Parenthesis indicates moves grouped together

{ } - Curved brackets indicate buttons needed to break a throw

- Pause 1/3 a second between button presses (Tenstring timings only).

King I is a luchador from Mexico and supports orphans around the world. In the battles of the Tekken series, he appears in a jaguar mask. King has been featured in all major Tekken games, which made him one of the most recognizable characters in the series. His features are wrestling combos and moves. King's moves are fast and powerful. He prefers to use a series of moves, which are some of the most spectacular of all Tekken 7 combos. King's combos are powerful and fast.

Here is Tekken 7 King guide. Use it and enjoy!

 

King Throws

Throw Name (English)

Translated Japanese Name

Command

Damage

Properties

Knee Bash

Coconuts Crush

1+3

30

 

Suplex

Brain Buster

2+4

40

#1

Pile Driver

Jaguar Driver

qcf+1

25

 

DDT

DDT

d/b,d/b+1+2

45

#1

Giant Swing

Giant Swing

f,hcf+1

50

 

Tombstone Pile Driver

Tombstone Pile Driver

d/b,f+1+2

65

 

King Move List (Command List) | TEKKEN 7 by Lady Onfire

Tekken 7 King move list

Move Name (English)

Translated Japanese Name

Command

Stance

Damage

Hit Range

Properties

One Two Combo

One-Two Punch

1,2

 

12,10

hh

#1

One Two Uppercut

One-Two Upper

1,2,1

 

12,10,10

hhm

#1

Left Straight Uppercut

Left Straight~Right Upper

d+1,2

 

5,15

lm

 

Elbow Sting

Elbow Smash

d/f+1

 

15

m

GB, JG (if blocked)

Head First Lunge

Flying Cross Chop

f,f+1+2

 

15

H

KND #2

Capital Punishment

Knuckle Bomb

u/f+1+2

 

35

M

KND

Jab Uppercut

Right Straight~Left Upper

2,1

 

12,15

hm

#3

K's Flicker

Smash Upper

f,f+2

 

20

m

JG

Stomach Smash

Middle Smash

f,f,N,2

 

10

L

 

Kidney Punch

Dynamite Upper

d/f+2

 

10

m

 

Elbow Drop

Elbow Drop

u_u/b_u/f+2+4

 

35

M

 

Exploder

Drop Kick

f,f+3+4

 

25

m

GB #4

Running Exploder

Satellite Drop Kick

f,f,f+3+4

 

40

h

GB #4

Knee Drop

Double Knee Drop

u/f+3+4

 

40

M

 

Frankensteiner

Frankensteiner

d/f+3+4

 

20,35

MT

#5

Konvict Kick

Jail Kick

f,f+4

 

20

m

KND

Stagger Kick

Alley Kick

FC,d/f+4,4,4

 

17,7,7

LLL

MS (third kick)

Stagger Kick (CH)

Alley Kick (CH)

FC,d/f+4,4,4,4,4

 

17,7,5,4,3

LLLLL

MS (3rd-5th kicks) #6

#1 Hold F with the first punch for 15,15 damage. #2 Hits low at end of attack. #3 Hold F with the first punch for 15,10 damage. #4 Leaves you in KND position. If move is blocked, you can perform a guaranteed rising mid kick (3_4) or low kick (d+3_4) for 20 or 10 damage respectively. #5 Throw can be avoided by rising from a crouch. #6 Must be counter hit to chain. On CH, all five hits are unblockable.

TEKKEN 7 | King Combos (Season 3) [Button Inputs] by RyzingSol

King String Hits

Command

Hits

Damage

Hit Range

Properties

1,2,1,1,2,4,4,4,1,3

10

12,10,10,6,6,5,5,5,7,25

hhmmhLLLmm

MS (8th hit), JG (9th hit) #1

f+2,1,1,2,4,4,4,1,3

9

15,10,6,6,5,5,5,7,25

hmmhLLLmm

MS (7th hit), JG (8th hit)

#1 Hold F with the first punch for 15,15 damage.

Tekken 7 King bnb combo is shining wizard (iSW). This is one of the best King combo at all.

Tekken 7 King Instant Shining Wizard (iSW) Tutorial by BoxeR-King
[TEKKEN 7] KING - KEY MOVES by STK

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