Become stronger than everyone else — it sounds like a great motivation for a fighting games character. Feng from Tekken 7 has exactly such a goal. He enjoys fighting and destroys everything on his way. World domination? Nope, not interested! For Feng, having a great fighting match and growing stronger is much more important.
Striving for fighting perfection is pretty much motivation for so many Tekken 7 players. Practice tricky techniques and dig deep into various game mechanics — that’s the path to success! And if you have some synergy with Feng here, why not combine your might as a player and his abilities as a virtual character? This video guide, created by Joey Fury, will certainly help you to progress (you alone, yeah; Feng is good).
Joey Fury is an esports professional who’s representing Equinox Gaming. In 2021, he won ICFC North America Season 1. Over the past year, Feng has become one of his stable tournament characters.
Pokes are a powerful tool of Feng, and Joey Fury starts his guide by explaining Jab attacks:
1,2 and 1,3. 1,2 has a good range. It’s +7 on hit. 1,3 is +6 on hit. These buttons are good pressure starters.
Another attack for Feng’s poke game is Back 4.
b4 — a 12-frame mid with excellent tracking. It’s fast with low risk.
As an example of a very important tool, Joey Fury shows qcf+1+2.
qcf+1+2 — a strong mid-check option to pair with the low presence.
Low options for Feng are:
d2 is a favorite one for Joey Fury. It is -12 on block but hits hard.
db3 — it is a strong pressure tool that forces the opponent into crouch.
Here are a few other tools explained in the Feng video guide:
b+3+4, Back Kenpo Stance — it allows Feng to create more space to potentially punish whiff.
b+1+2 — a 13-frame mid punisher that leads to knock-down. It’s a quick whiff punisher.
df+2,2 — it’s a safe-on-block mid wall-bounce (but Yoshimitsu can punish it).
b+1 — 10 frames, -10 on block. It’s an essential counter-hit tool that leads to knock-down.
uf2 — an 18-frame mid attack with a built-in left side-step.
1+2 — Joey Fury calls this attack Feng’s X-Factor. The opponent will be fully launched if Feng gets hit by any punch attack during the starting frames. The move is good enough when it hits normally.
uf+4 — it’s a 15-frame hop kick. The range is not good, but still, it’s an essential launcher.
Tekken 7 Feng’s Gameplan
This character is great at producing strong poke-based mix-ups. His plan includes the Jab strings, very strong low options, and mid-checks. Feng can effectively use the opponent’s mistakes — he has good whiff punish options. The defense of Feng is very powerful.
For Feng’s weaknesses, Joey Fury names the lack of counter-hit launchers and not-the-best block punishment options. Opponents with good backdashes might find it easy to deal with Feng’s poking gameplan.
Combos for Feng in Tekken 7
Joey Fury has demonstrated a decent variety of combos you can perform with Feng Wei.
Uf+4, f+1+2, f,f+4>3, 1, dash df+4,2,1+2
Uf+4, f+1+2, f,f+4>3, df+4,2,1+2 (better for small characters)
Uf+4, f+1+2, SSR f+3,4, 1, f+3,4
F+1+2, dash df+1, f,f+4>3, jab, dash, df+4,2,1+2
F+1+2, dash 3,3, 2, f+3,4, b+1+2 (medium and large characters)
1+2, dash shoulder
1+2 sabaki, f,f, f+1+2, SSR f+3,4, jab, df+4,3
Df+3, 2, f+3,4, 1, df+4,3, dash up df+4,3
Df+3, 2, df+1, df+4,3, dash up df+4,2,1+2 (off axis left)