Akuma is a crossover character that came from the Street Fighter series to join the cast of Tekken. His reception has been mixed with some players and fans delighted at his addition while some people are of the opinion that he sticks out more than most. This is true as Akuma is one of the only characters that has a projectile and with Tekken being a game that prides itself on its down-to-earth and realistic fighting, Akuma does seem quite different.
With all of that said, using him could be a bit of a hassle for some which is why we have this guide to show you how to use him best. And what better person to teach people Akuma than the man who has made a name using the character— Super Akouma.
In this guide we go through Akuma's best buttons, gameplan, weaknesses, and so much more.
Fighting with Akuma requires regular use of his poking buttons. So, we'll look at some of the best poking tools Akuma has at his disposal.
d/f+1- This is a generic move that most of the cast has, but it's still pretty useful
d/f+1, 1- Not the best move either, but it can get some great opportunities for you
d/f+1, 2- This is a decent move to throw out when opponents are ducking
f+3- This is an amazing button that works from a bit of a distance and is useful for poking and checking opponents
b+4- An okay low. This could be dangerous because it's slow, but it can get the job done
d+3- Not really a poke, but it's there
d+4- Now this is perhaps the best low. It's dangerous, but it has a lot of range and is more often than not, worth the risk
Best Homing Moves
b+2- A great CH launcher with deceptive range
f+4- A really fast high
Combos are a necessity in Tekken 7. With Akuma, he has a couple of options from the meterless combos to more complex variations that will require some skill. In this section, Super Akouma takes us through the basics.
Akuma is something of a quirky character in Tekken 7, and his best tactics are pretty brutal. Most players know of the destructive capabilities of Akuma; therefore, they tend to try and use smart movement to out-footsie him. In such cases, you can implement these two steps:
Get your poking game on. Start poking the opponent and make use of homing moves to keep them pinned to a position. If they try to sidestep, use a homing move, and when stationary, poke at them. Once you have them genuinely worried about their lack of options, you can then start to jump in to keep the pressure on.
Then, once they start poking back and making use of anti-airs, you move into phase 2 of your plan, which is to drown them with counter hits which are great launchers.
Akuma is not without weaknesses (I know, shocking) and there are tools that he wouldn't fare too well against.
He's a risky player without meter
His go-to moves are pretty slow
His frames on block aren't great
Akuma Guide Conclusion
I hope this guide has been helpful. Once you can get meter, Akuma is very difficult to deal with, and once you get the hang of his quirks, you will be dealing some serious damage to your friends and online opponents. For more guides, you can check out this one on Hworang and Paul. Also, why not subscribe to the DashFight YouTube channel? Until next time.
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