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MultiVersus Open Beta FestiVersus Patch Notes

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MultiVersus Open Beta FestiVersus Patch Notes
Source: Player First Games
Winter-themed event is now live

Player First Games has published patch notes for MultiVersus Open Beta FestiVersus event. Along with the update, a winter-themed event has started with festive cosmetic items and challenges. The map pool has been updated with the Throne Room location, and some tweaks have been made to the balance of the heroes.

You can find the complete changelog below:

General

  • Winter has arrived! FestiVersus, our winter-themed event, is now live!
  • Holiday Cookie Shop! Complete exclusive quests, battle in fierce snowball fights, and login and play everyday to earn and use Holiday Cookies to unlock joyful new cosmetics!

Holiday Cookie Breakdown

  • Singles & FFA
    • Holiday Cookies earned for 1s Win (Not playing as The Man In Black or any FestiVerus Variants) = 20 Holiday Cookies
    • Holiday Cookies earned for 1s Loss (Not playing as The Man In Black or any FestiVerus Variants) = 10 Holiday Cookies
    • Holiday Cookies earned for 1s Win (Playing as The Man In Black or any FestiVerus Variants) = 40 Holiday Cookies
    • Holiday Cookies earned for 1s Loss (Playing as The Man In Black or any FestiVerus Variants) = 20 Holiday Cookies
  • Teams & Silly Queue (Solo & With Friends)
    • Holiday Cookies earned for 2s Win (Neither playing as The Man In Black or any FestiVerus Variants) = 20 Holiday Cookies
    • Holiday Cookies earned for 2s Win (Player playing as The Man In Black or any FestiVerus Variants) = 40 Holiday Cookies
    • Holiday Cookies earned for 2s Loss (Neither playing as The Man In Black or any FestiVerus Variants) = 10 Holiday Cookies
    • Holiday Cookies earned for 2s Loss (Player playing as The Man In Black or any FestiVerus Variants) = 20 Holiday Cookies

Exchange your cookies in the Holiday Cookie shop for exclusive gifts!

  • Holiday Cookie Shop Items Exchange Rate Breakdown:
    • Gingerbread Toast Profile Icon (Rare) = 500 Holiday Cookies
    • Let It Snow Emote Sticker (Rare) = 1000 Holiday Cookies
    • Snowman Sledding Ringout (Epic) = 5,000 Holiday Cookies
    • Ugly Sweater Superman Variant (Rare) = 12,000 Holiday Cookies

Silly Queue Game Mode

  • Snowball Fight Mode is now available in Silly Queue, so get ready for a snowball brawl! A new snowball item will spawn over the duration of the game with the potential to leave our Icons looking a little “frosty”. It’s been pretty cold in the multiverse lately, be wary of any ice storms that may blow through! The falling ice chunks may freeze you to your core!

The Lab

  • Fighters no longer have spawn invulnerability in The Lab.

Maps

Game of Thrones: Throne Room Map

  • Winter has come! Welcome to the Throne Room, where you and your ally can compete for the Iron Throne! The stage walls will rise and fall over the course of the match, drastically changing the landscape of the fight! Try to capitalize on vertical ring outs to press your lead before the walls retract and leave you to fight over what little land remains. Who will claim the throne?

Game of Thrones House Items In The Shop!

  • Claim Your House & Claim Your Rightful Seat Upon The Iron Throne!
    • House Lannister, Stark, & Targaryen Sigil Ringouts (Rare - Unloackable with 800 Gleamium.)
    • House Lannister, Stark, & Targaryen Banners (Rare - Unlockable with 200 Gleamium.)
    • Game of Thrones: Iron Throne Profile Icon (Rare - Unlockable with 3000 Gold.)

Systems Performance On Maps

  • Performance Optimizations: Xbox One, PS4 consoles, and low-end PCs should see more consistent and improved framerate on Sky Arena and Trophy’s Edge maps.

General Gameplay Changes

  • “DODGED!” pop-up text should now only appear if an attack has been completely dodged. Attacks with lingering hitboxes and/or many active frames must now be completed in full before the pop-up text will appear. This should help ease frustrations that stem from when players would dodge an active attack, see the “DODGED!” text, and still get hit by the attack.
  • The horizontal speed boost that is applied from dodge jumping will no longer be applied if the dodge did not spend any dodge meter.
  • Fixed an issue where applying armor from multiple sources would occasionally incorrectly time out the armor early.
  • Shocked debuff no longer breaks armor when it ticks on the debuffed fighter. It will still deal damage, but the armor will remain. Shocked debuff ticks that chain to a nearby fighter will still break the armor of the chain target fighter.

Perks

  • “Clear The Air - Fixed an issue where ‘Clear The Air’ would improperly stack with other projectile-dodging effects based on the order the perks were equipped.
  • School Me Once… - Updated perk text to better describe perk effect.

Characters Update

  • Batman

Precision Grapple Signature Perk

This perk was doing the opposite of what the text described, making Batman stronger during reel in and not spawning a proper blast at the end. The perk text and behavior have been overhauled to better match this perk’s intended use.

Air/Ground Side Special

Grapple hook now ignores all other projectiles, but should be properly blocked by projectile-blocking effects.

Fixed an issue where Batman could suffer knockback and begin reeling in before he is launched.

Grapple hook and tether now break immediately if Batman cancels the attack with jump or dodge

Air/Ground Side Special

Can no longer be immediately canceled out of if Batman has hit an enemy

Active Frames end earlier by 3 frames

Side Air Attack

No longer applies Weakened debuff stacks on hit 

Increased Base knockback to 1350, up from 1300.

Increased knockback Scaling to 12, up from 11.5

Added 3 frames of end lag.

Ground Side Attack 2

Jab 2 angle pushed more upwards

  • Black Adam

Aerial Down Special

Hitboxes shrunk significantly

Ground Neutral Special

Throwing upward with the lightning grapple will now pull enemies toward Black Adam more

Ground Down Special

Shield health reduced from 4 hits to 3

Ground Down Special

Shield can now only take damage from normal and heavy projectiles.

Ground Down Special

Now properly blocks Superman’s eye laser, but the laser will cause a delayed explosion on the shield as if the laser had hit the ground.

  • Bugs Bunny

Air/Ground Down Attack

No longer heals Bugs or his allies if they are hit with a reflected pie. 

  • Finn

Hitbox Changes

Experimenting with a systemic change to eliminate Z-axis issues; as a side effect, all of Finn’s hitboxes have been resized slightly.

Arm and shoulder hitboxes have been removed from Finn’s sword attacks.

Fixed the hitbox on the base of Finn’s sword not being attached to his skeleton correctly, causing it to activate inside Finn’s body during sword attacks.

Feedback welcome on this change. We will roll this update out to the rest of the characters, if this update works well.

  • Garnet

Electric Groove Signature Perk

Text and behavior have been updated: applying a shocked debuff to an enemy now has a chance to grant a stack of rhythm.

Several moves and effects that apply a shocked debuff have been tweaked to more consistently proc the perk.

Ground Down Attack

Hitbox now better accounts for Z-axis.

On-hit shocked debuff duration now scales based on attack charge time to a maximum of 3 seconds. Uncharged debuff duration is unchanged at 1 second.

Air/Ground Neutral Special

Fixed an issue where Garnet and her allies would keep the 1-stack rhythm speed buff for a few seconds after rhythm fell off.

Ground Up Special

Electric zone explosion now applies a shocked debuff.

  • Gizmo

Air/Ground Neutral Special

Music notes are now classified as light projectiles. This will make them weaker versus enemy projectiles but will solve issues where they were blocking/colliding with ally projectiles.

Air Side Special

Increased movement to 1100, up from 1000.

  • Harley

Air/Ground Down Special

Visual explosion size decreased, but hitbox now better matches explosion visuals.

Explosion will now connect with all nearby enemies, regardless of which team triggered the explosion.

More properly clanks/interacts with other projectiles.

Fixed an issue where enemies hit by the explosion would not receive a confetti debuff.

Fixed an issue where Harley or her ally could trigger the jump reset, but the knockback would be suffered by the other teammate.

Ground Up Attack

Whiff recovery reduced by 4 frames

We missed a patch note last patch where whiff recovery was increased 12 frames. This change was a bit too much and the reduced whiff recovery now nets out at 8 instead of 12.

Ground Neutral Attack

On Hit cancel delayed by 2 frames to prevent an infinite combo route.

  • Iron Giant

Air Up Evade

Fixed an issue where Iron Giant would maintain his upward momentum if he interrupted an upward evade early.

This fix removes Iron Giant’s “Moon Jump”.

Ground Side Special

Held fighters will immediately break hitstun if Iron Giant jumps or enters the air after grabbing a fighter.

  • Jake

Air Up Attack 1 & 2

Reduced the amount of float the character has while in the air.

These changes were put in to prevent the long duration air stalling that Jake was able to perform.

Air Neutral Attack

Reduced the amount of float the character has while in the air.

These changes were put in to prevent the long duration air stalling that Jake was able to perform.

Air Up Special

On hit canceling to another attack delayed by 3 frames.

  • Marvin

Air/Ground Up Special

No longer destroyed by Wonder Woman’s Shield of Athena signature perk

  • Morty

Air Down Attack

Fix for a bug that was causing a jump cancel from the air down attack to not be a full jump. The jump will now go the intended distance.

Ground Down Attack

Fixed an issue where Plumbus hitbox would be incorrectly offset in the z-axis if Morty was facing left.

Air/Ground Neutral Attack

Fixed an issue where Morty’s blaster projectiles and snakes could be knocked away by enemies under specific conditions.

Cooldown blaster and grenade-targeting blaster are now classified as light projectiles.

Air/Ground Neutral Special

Grenades are no longer destroyed by enemy light projectiles.

  • Reindog

Air/Ground Neutral Attack

Fixed an issue where the projectile could be knocked away by enemies under specific conditions.

Ground Up Attack

Increased whiff recovery by 5 frames to reduce how safe and spammable this attack is.

  • Rick

Ground Side Attack

Adjusted the launch speed of jab 3 rocket so that it’s based on charge time.

Longer charges increase speed of the rocket.

Air Up Special

Another attempted online fix for the movement occasionally not happening.

We haven’t been able to reproduce this bug, but found some issues that might be causing it. Let us know if this bug happens again after the attempted fix.

  • Shaggy

Air Neutral Attack

Removed armor break from individual hits

Air/Ground Neutral Special

Re-added 15 second rage timer that was removed in a hotfix due to a bug

Sausage Nunchuk Taunt

Fixed issue that was preventing this taunt from being equipped on other Variants besides Shaggy’s Default

  • Steven Universe

Neutral Dodge

Fixed an issue where branching into neutral air attack from shielding would lock the attack into a full charge

Air/Ground Neutral Special

No longer applies hitpause to Steven if he hits a fighter.

  • Stripe

Air Side Attack

Active frames on start up pushed back by 1 frame.

Whiff lag increased by 1 frame.

Reduced hitbox size by 7.5%.

Reduced charge damage multiplier from 2x to 1.5x.

Clamping speed at the end of the attack to allow a greater window to punish on whiff.

We clamped the speed a bit to charged Side Air Attack, because it was incredibly safe with the ability to carry momentum.

  • Tom and Jerry

Ground/Air Up Special

Kicked rocket without Jerry attached now properly classified as a projectile.

Explosion hitbox now better accounts for z-axis

  • Velma

Ground/Air Neutral Attack

“Hey!” marker projectile no longer pierces armor.

Ground Forward Dodge

Canceling into Grounded Up Attack carries momentum into the attack.

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