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King of Fighters XV Patch v. 1.51 and SNK Regional Bouts Announcement

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King of Fighters XV Patch v. 1.51 and SNK Regional Bouts announcement
Team Samurai added to the roster of fighters

SNK has released patch version 1.51 for King of Fighters XV along with Team Samurai DLC. The add-on adds Haohmaru from Samurai Showdown, Nakoruru, and Darli Daggerto to the roster of fighters. You can get a first taste of the gameplay with them from the release trailer:

Or check out some of the clips on Twitter with the hashtag #SNKfanplay:

SNK also announced an official tournament for KOF XV, which will be held regionally. The event kicks off as early as November 2022, with other details to be revealed closer to the launch date.

Patch 1.51 mainly contains minor changes and bug fixes but greatly improves the online experience. The complete list of changes can be found below:

  • DJ STATION

Added 3 tracks to the SAMURAI SHODOWN album.

Added the function RANDOM LIST

 It is a function that allows players to set music to play tracks randomly during battle, in the main menu, and during member select.

*Refer to the in-game explanation for more information.

  • Room Match

Can now alter the input delay settings during matches from the Room Menu.  *Selecting Automatic sets rollback frames to variable.

Sound now plays, notifying you when it is your turn to play.

Ranked Match, Casual Match

Can now alter the input delay settings during matches.  *Selecting Automatic sets rollback frames to variable.

  • Party VS

Added Winner Stays On to the rules.

*Refer to the in-game explanation for more information.

Issue where sounds stop and the game freezes.

Playing sounds from the controller was disabled momentarily to resolve an issue,  but as the issue has been successfully resolved, controllers will now play sounds.  *PlayStation-only issue.

  • Results

Resolved an issue with dialogue between CHRIS and O.CHRIS not playing correctly.

  • Trophies, Achievements

Resolved a discrepancy in the trophy description of "Gotcha!".

Correct description now reads: "Successfully executed 10 counter throws"  Fixed languages: English, French, Italian, German, European Spanish, Latin  Spanish, Brazilian Portuguese, Arabic, Russian, Thai.

  • Other

Resolved minor issues concerning the UI.

Resolved minor issues concerning character display and effects.

  • Isla

Back to Back Wild Style

Adjusted command inputs.

 *Now the same as other characters with the same command move.

  • Dolores

Hadir (MAX Ver.)

Resolved an issue where this attack would become invulnerable on hit.

  • Iori Yagami

Ura 316 Shiki・Saika

Altered some attack animations.  *Attack properties were not altered.

  • Chizuru

Uramen 85 Katsu Reigi no Ishizue (Light, Heavy Ver.)

Increased the command priority of the Heavy Ver. over the Light Ver.  *Now the same as other characters.

  • Chris

Rush

Resolved an issue where this character was able to continue the RUSH combo even after whiffing the 1st hit.

Expanded hitbox downward on the first hit.

*This was adjusted to resolve an issue where O.CHRIS could not hit certain crouching characters.

Step Turn

Resolved an issue where O.CHRIS would have invulnerability during recovery on hit if the player did not move.

  • Maxima

Rush

Resolved an issue where this character was able to continue the RUSH combo even after whiffing the 1st hit.

  • Whip

Strength Shot Type A "Code: Superior" (EX Ver.)

Now pulls opponents closer on 2nd hit on ground.

*Adjusted to alleviate issues where this attack doesn't land on the 3rd hit during specific circumstances.

  • Yuri

Hien Houou Kyaku

Resolved an issue where under certain circumstances, this move would not behave as intended after hitting an opponent.

  • Geese                              

Guard Cancel into Blow Back attack

Resolved an issue where the character would be invulnerable during recovery.

  • O.Yashiro

Baku

Adjusted both recovery and downed opponent frames on hit.

*Adjusted to make the behavior the same as with YASHIRO. Frames on hit have not been adjusted.

  • O.Shermie

Crouching HK

Resolved an issue where players could not Cancel on whiff.

Raijin no Sabaki

Resolved an issue where under certain circumstances, this move would not behave as intended after hitting an opponent.

  • O.Chris

Rush

Resolved an issue where this character was able to continue the RUSH combo even after whiffing the 1st hit.

Expanded hitbox downward on the first hit.

*This was adjusted to resolve an issue where O.CHRIS could not hit certain crouching characters.

Chi no Batsu

Resolved an issue where O.CHRIS would have invulnerability during recovery on hit if the player did not move.

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