Patch 1.51 mainly contains minor changes and bug fixes but greatly improves the online experience. The complete list of changes can be found below:
Added 3 tracks to the SAMURAI SHODOWN album.
Added the function RANDOM LIST
It is a function that allows players to set music to play tracks randomly during battle, in the main menu, and during member select.
*Refer to the in-game explanation for more information.
Can now alter the input delay settings during matches from the Room Menu. *Selecting Automatic sets rollback frames to variable.
Sound now plays, notifying you when it is your turn to play.
Ranked Match, Casual Match
Can now alter the input delay settings during matches. *Selecting Automatic sets rollback frames to variable.
Added Winner Stays On to the rules.
*Refer to the in-game explanation for more information.
Issue where sounds stop and the game freezes.
Playing sounds from the controller was disabled momentarily to resolve an issue, but as the issue has been successfully resolved, controllers will now play sounds. *PlayStation-only issue.
Resolved an issue with dialogue between CHRIS and O.CHRIS not playing correctly.
Resolved a discrepancy in the trophy description of "Gotcha!".
Correct description now reads: "Successfully executed 10 counter throws" Fixed languages: English, French, Italian, German, European Spanish, Latin Spanish, Brazilian Portuguese, Arabic, Russian, Thai.
Resolved minor issues concerning the UI.
Resolved minor issues concerning character display and effects.
Back to Back Wild Style
Adjusted command inputs.
*Now the same as other characters with the same command move.
Hadir (MAX Ver.)
Resolved an issue where this attack would become invulnerable on hit.
Ura 316 Shiki・Saika
Altered some attack animations. *Attack properties were not altered.
Uramen 85 Katsu Reigi no Ishizue (Light, Heavy Ver.)
Increased the command priority of the Heavy Ver. over the Light Ver. *Now the same as other characters.
Rush
Resolved an issue where this character was able to continue the RUSH combo even after whiffing the 1st hit.
Expanded hitbox downward on the first hit.
*This was adjusted to resolve an issue where O.CHRIS could not hit certain crouching characters.
Step Turn
Resolved an issue where O.CHRIS would have invulnerability during recovery on hit if the player did not move.
Rush
Resolved an issue where this character was able to continue the RUSH combo even after whiffing the 1st hit.
Strength Shot Type A "Code: Superior" (EX Ver.)
Now pulls opponents closer on 2nd hit on ground.
*Adjusted to alleviate issues where this attack doesn't land on the 3rd hit during specific circumstances.
Hien Houou Kyaku
Resolved an issue where under certain circumstances, this move would not behave as intended after hitting an opponent.
Guard Cancel into Blow Back attack
Resolved an issue where the character would be invulnerable during recovery.
Baku
Adjusted both recovery and downed opponent frames on hit.
*Adjusted to make the behavior the same as with YASHIRO. Frames on hit have not been adjusted.
Crouching HK
Resolved an issue where players could not Cancel on whiff.
Raijin no Sabaki
Resolved an issue where under certain circumstances, this move would not behave as intended after hitting an opponent.
Rush
Resolved an issue where this character was able to continue the RUSH combo even after whiffing the 1st hit.
Expanded hitbox downward on the first hit.
*This was adjusted to resolve an issue where O.CHRIS could not hit certain crouching characters.
Chi no Batsu
Resolved an issue where O.CHRIS would have invulnerability during recovery on hit if the player did not move.