Being friendly with other people sounds like simply decent human behavior. But let’s be honest, competitive gaming is filled with emotions, and they are not always positive. If you lose a match (and that happens), the emotions bubble with the desire to throw some salt at your opponent, to come up with some toxic “messages” in your in-game communication.
Sure, fighting games generally limit direct interactions to emotes, stickers, or pre-made phrases. How toxic can we become with these tools?
The toxicity is not always limited to the lost side. May it be even more satisfying to destroy your opponent in a match and then in the emotional dimension too?
What about toxicity as a way to bring your pressure outside the fighting stage and thus get kind of an advantage in the game?
We discuss the topic of toxicity and highlight some possible answers to those questions in this new video on DashFight’s YouTube channel.