A lot of joy and a fresh wave of competitive activity
It is still somehow hard to believe, but that wasn’t a hallucination — Dragon Ball FighterZ really gets rollback netcode! It’s official, no doubts about this.
In general, that means having a better, lag-less online experience. Have you played Guilty Gear -Strive-? DBFZ should get the same level of multiplayer when gamers even from relatively distant regions can play with each other normally.
If you are interested in a deep analysis of this technology, here is DashFight’s interview with Jeff Vavasour on the Importance of Rollback Netcode.
Dragon Ball FighterZ has joined the rollback party with some other cool fighting games:
- BlazBlue Centralfiction
- BlazBlue Cross Tag Battle
- Persona 4 Arena Ultimax
- Samurai Showdown — rollback was announced during Evo 2022.
The rollback announcement for DBFZ was also made during Evo, right after crowning Wawa as the Champion. Hiroki-San, the game producer, voiced the news.
A bit later, the official Twitter account of Bandai Namco shared some details about the DBFZ rollback netcode.
The technology will be available for the Playstation 5, Xbox Series X/S, and PC versions of the game. The PS4 version is compatible with the upgraded program, and the Xbox One game is compatible with Smart Delivery — to be honest, this explanation about the last gen-consoles is not self-explanatory.
The DBFZ community shares their reaction to the news on Twitter. In general, everyone is very happy. Some people express their desire to play the game more and even organize more tournaments.
We’ve gathered here some tweets:
The implantation of rollback netcode is definitely a great step that prolongs the game’s life-span and keeps the active player base. It’s a decent addition to the start of the DBFZ World Tour 2022.
Will you be playing Dragon Ball FIghterZ more?