Have you ever wondered what goes into the process of designing and sculpting the characters for a game like Street Fighter 6? I certain hope so, because then you'll be happy to hear about this Capcom panel at the ZBrush Summit.
Street Fighter 6 has been a fairly interesting game in a sense that it's one of the most heavily stylized games Capcom have put out in recent years in terms of character design. This fairly long, feature-length panel breaks down the whole process of creating such characters, and even shows some interesting comparisons to scanned actors, making it truly obvious how large the gap is between the games and real life.
Those are who are more into the nitty-gritty, technical aspects of 3D modelling will enjoy this most, however. This is a one of a kind opportunity to hear some of the top-notch professionals in this industry walk you through their process, and hear what reasoning they have at each step of the way.
Enjoy!