Character abilities
Attack: 8
Defense: 8
Range: 8
Speed: 6
Difficulty: 2
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Haohmaru is the main protagonist of another fighting game franchise by SNK, Samurai Shodown, who joined the roster of The King of Fighters XV alongside Darli Dagger and Nakoruru as a part of TEAM SAMURAI DLC.Know more
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Attack: 8
Defense: 8
Range: 8
Speed: 6
Difficulty: 2
The Ronin Vagabond, or Wandering Fencer, as he's called in The King of Fighters XV, Haohmaru is a formidable fighter who enjoys testing his skill against strong opponents. He spends his life on a journey, always looking for ways to improve himself and fight against various villains. With age, however, Haohmaru became less inclined to fight and tried to avoid confrontation if possible. His entire personality is inspired by famous feudal Japan-era swordsman Miyamoto Musashi - a duelist who claimed to have never lost a fight.
Haohmaru is a somewhat crude but easy person who finds joy in good food and sake. He's also in love with a simple girl Shizu, or O-Shizu (Oshizu), as Haohmaru himself calls her.
Nakoruru, who was Another World Team leader in the events of The King of Fighters XIV, found Haohmaru and Darli Dagger also displaced in the present time and dimension by the Amplified Specters' powers and Otoma=Raga. They formed a team to join the fifteenth tournament hoping to return to their home timeline. Still, later on, they decide to stay in the present alongside recently revived and weakened Mizuki Rashojin.
Haohmaru, despite lacking speed due to being a swordfighter, hits really hard if you allow him to. He's one of few characters, if not the only one, who can deal 500 damage in a single-meter bar combo from basically any range and without counter hits. His Iron Flash move, which is a command normal, is probably one of the best pokes in the game, which deals 180 damage if landed. Haohmary is really good in defense, with a set of pokes with a great range, thanks to his sword, so his game plan mostly revolves around closing up and looking for a single opening to deal enormous damage.
However, as being said, Haohmaru suffers from lacking speed. Most of his specials start up too slowly to connect from light normal attacks, so he must rely on heavy normals to combo properly, which is more punishable. His poke game is also lacking since his ground normals, the sword attacks, have no disjoints and will most likely be outpoked by the opponent. Even his Iron Flash, despite being extremely damaging, is easily readable and punishable on block.