Sheeva is the top of all annoying MK characters

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statemandatedbasiccatwife

Wed, May 5

It's not only her goddamn stomp, but the players who abuse it. Once you get a hang of the game, they just start spamming you with that aerial T-bag, wtf. Overall, if you cut this one move, Sheeva is both a decent character to play against and plays as

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vaporknight

Wed, May 5

What you can do against it is pick up the Fujin and do the backward tornado. If amplified, you're 100 percent safe against the stomp. It hits above you, it catches her if she wants to land behind you, it gets her if she delays, and it gives you space if she wants to land in the front. Can't miss with that one

5
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DaddyDo

Wed, May 5

Sheeva herself is one side of the problem. Another one is that MK11 generally doesn't have good anti-airs in general

1
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readyornot

Wed, May 5

Sheeva main here, can confirm Dragon Drop to be an insane move, but players who spam it just don't know a thing. It is a mind game tool, the one with which you create an expectation in the enemy, and then break it. See, if you just spam it, it becomes easy to predict and parry with an uppercut. Once it happened to you, prepare your ass to get handed to you - I tried it in ranked matches. 

What you want to do is to pick Sheeva v1, and do stomp a few times. The next time you do, hold L so the timing of the drop changes. You can also condition the opponent to expect you drop on them, but push stick further to fall behind their backs and grapple. 10 rage quits/10 would do again

6
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Sato

Wed, May 5

@SektorMain, doesn't make it any better, in my experience. The window frame in which you can parry or evade is still tight, it's just now you have to guess differently. It is quite annoying once you start to get a hold of countering the stomp

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SektorMain

Wed, May 5

I heard that her stomp was nerfed so it has more off-screen frames. It helps, because you have more time to react to her falling

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