To begin with, I will be talking about Mortal Kombat 11 story mode in particular, though, something tells me it can be more or less a universal thing. This thread is to share some frustrations I had with its narrative in the first place, but it would also be interesting to discuss ways in which fighting games can have better story modes - I'll make a separate thread in this topic for this.
So whilst playing MK11 campaign, I couldn't help but notice how hard it tries to be a movie. It has a decent direction and virtual cinematography and presents itself like a popcorn blockbuster. My problem with this approach is that... Well, it's not a movie. You still have to fight in the story mode, and that's where problems begin.
1. The plot has to take any even slightly viable excuse to make characters fight. It seriously damages the story quality
2. The fights become less memorable, because they are treated more like a filler in the story, where the outcome is clear: the one you are playing as will prevail. It takes away the tension from the plot.
In the end, how many people really played the story mode in MK or any other fighting games? It seems to me that most, people would just go for gameplay and watch the story on YouTube if they wanted to. What do you think?