Character abilities
Power: 10
Speed: 8
Range: 9
Technique: 9
Energy: 9
Accessibility: 8
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Super Baby 2 was the main villain of the Baby saga in Dragon Ball GT. As the sole survivor of his race, Super Baby 2 is on a mission to wipe out all the Saiyans and reestablish his people. To do this, he sought to control all the people on earth and had to fight Goku by possessing several Saiyans.Know more
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Power: 10
Speed: 8
Range: 9
Technique: 9
Energy: 9
Accessibility: 8
Super Baby 2 is the evolved form of Baby Vegeta. In this form, he is immensely powerful and was able to defeat Good Buu easily.
His story is a rather tragic one as he was created by the last survivor of the Tuffle race who were destroyed by the Saiyans. His creator made him as a parasitic life form infused with the DNA of the Tuffle King. After the destruction of his people, Baby swore vengeance against the Saiyans and created Doctor Myuu to help him advance his plans. He eventually storms the planet Earth and seeks to bring all the inhabitants under his control with his parasitic form. He takes over Goten’s body before challenging Gohan and making it into Gohan’s body. As he worked his way up, he was successful in taking over the bodies of many prominent earthlings. He was even able to take over Vegeta’s body which is how he was able to attain his Super Baby 2 form.
Finally, he faced off against Goku, and the two fought intensely with form after form being attained by each character. When it seemed like Goku would be the winner, Baby got Bulma to hit him with some ‘Blutz Waves’ to transform him into a Golden Great Ape. However, even with all this, he was still unable to defeat Goku. He would eventually lose the battle, and the earthlings were set free from his control with his dream of a Tufffle revival laying shattered on the ground.
He was killed when Goku hit him with a Kamehameha and blasted him into the sun.
Super Baby 2 is a pressure-heavy character who loves to control the game in neutral, thanks to his powerful projectiles. With these, Baby is able to call the shots in a fight and leave the opponent without many options. This makes him a great pick for a player who excels in the neutral game. On the flip side, he has a couple of slow normals that aren’t very safe, and due to his several tools, he is someone who needs significant time in the lab to be useful competitively.
1 Down Back
2 Down
3 Down Forward
4 Back
5 Standing
6 Forward
j Jumps
7 Up Back
8 Up
9 Up Forward
L Light
M Medium
H Heavy
S Special
A1 Z Assist 1
A2 Z Assist 2
5L- This may be Baby’s fastest normal, but it is still relatively slow
5LL- This has a faster recovery
5LLL- This is a useful advancing throw
5M- Insane reach, almost half screen
5H- Decent damage and huge corner carry potential
5S- Fires off ki blasts that track the opponent on whiff
2L- Slower than most, but also has a great property in that it brings opponents out of the corner
2M- A great combo starter
2H- One of Baby’s several great anti-airs
2S- Really great tool for building meter
6M- Overhead but with really good range
6H- A great cornering tool and also useful for swaps and so on
6S- Fires off a ki blast that can cut through some others
j.L- Its great downward hitbox makes it a perfect option for surprise overheads
j.M- Good range, which makes it suitable for crossups
j.H- Smash hit causes wall bounce
j.S- Baby fires a ki blast from above and, when it hits the ground, travels along towards the opponent
j.2H- Decent combo filler
j.2L- Interceptor Kick- A powerful dive kick
236L/M/H- Revenge Driver- Baby delivers a powerful overhead punch
214L/M/H- I’m going to enjoy this- Here, Baby grabs the opponent in mid-air, spins them around, then slams them on the ground
236S- Revenge Final Flash- Baby fires a destructive beam
214S- Dark Springshot- Baby jumps up, twirls in the air, and gets off two powerful ki blasts
22L/M/H- Parasite Takeover- With this move, Baby uses the last defeated enemy to pull off an assist
Assist A- Revenge Blast
Assist B- Revenge Driver
Assist C- Revenge Final Flash
236L+M or 236H+S- Full-Power Energy Wave: Baby fires a powerful beam downwards
214L+M- Revenge Death Ball: Baby jumps into the air and forms a giant black and blue energy ball which he then fires
214H+S: Great Ape Assault: Baby forms a green atmosphere around himself; it connects with an opponent, he turns into a giant ape and stomps the opponent.