Character abilities
Offense: 8
Defense: 7
Range: 8
Complexity: 7
Movement: 6
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JP is the head of a mysterious NGO with deep ties to the nation of Nayshall. He is also acquainted with Ken and is the reason the former champion is on the run.Know more
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Offense: 8
Defense: 7
Range: 8
Complexity: 7
Movement: 6
Johann Petrovich, otherwise known as JP, is a mysterious man who is the head of an international Non-Governmental Organization and is working alongside Ken Masters to bring development and prosperity to the nation of Nayshall.
JP is an older gentleman with long white hair and a well-manicured beard and mustache. He is incredibly well dressed, usually opting for a white, short-sleeved shirt and shoes along with an orange waist coact and pants. He is usually seen with a cravat which is pinned down with a blue and gold medallion. He wears black gloves and carries a walking stick though he seems to be able to move perfectly fine without it. He also wears a cape which is held together by a golden chain and blue tassels and is slung across his body.
JP is a traditional zoner with some really impressive tools. He is able to manipulate space thanks to his ‘reality tears’ from which he can summon shades to attack or even teleport. He also has a full-screen command grab which makes his approach very unpredictable. He also has really good normals that can keep the opponent at bay and can truly frustrate the average player.