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MultiVersus ValentiNeon Patch Notes

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MultiVersus ValentiNeon Patch Notes
Source: Player First Games
Thematic event, balance changes and many new skins are now live!

Player First Games has published patch notes for the MultiVersus ValentiNeon event. Along with the update, a themed event has started with some cosmetic items, and some tweaks have been made to the balance of the heroes.

You can find the complete changelog below:

General

  • ValentiNeon Is Here: Pair up with someone special and prepare to celebrate!

ValentiNeon Login Rewards Calendar

  • Log in for 30 days of love with the ValentiNeon event!
  • There’s no better way to show affection than with the gift of candy! ValentiNeon is like a box of neatly-arranged, numbered, and hidden chocolates…or in this case a whole lot of Candy Hearts! (We like the chalky bits!) Feel the love and claim your rewards by logging in every day. You’ll be treated to a little something special when Shaggy comes a-knocking and asks you out on the HOTTEST of dates to the Dimension of Love!

Fall In Love With The Candy Shop!

Silly Queue Game Mode: [Heart Breaker Mode]

Love is in the air! Heart Breaker Mode is now available in Silly Queue! Heart collectibles will spawn across the battlefield, so try to gather as many as you can! When you reach max stacks, you’ll be able to perform the powerful Heart Wave Attack dealing damage to enemies around you! Show them the power of love!

Be warned though, taking knockback from an enemy will cause you to lose a heart, so be wary of any Heart Stealer

Ranked Mode

  • Ranked Mode makes its return!!!

  • Teams with duplicate characters are no longer allowed in Ranked 2v2 matches.

When players pick a character they will now be blocked out for their teammate.

Attempting to select a duplicate character will result in a prompt to pick another character.

  • Ranked will now draw from a limited competitive-focused map pool with Hazards disabled.

  • 2v2 Map Pool

Batcave

Cromulons

Scooby’s Haunted Mansion (No Roof)

Sky Arena

Sky Arena Platforms

Throne Room

Trophy's E.D.G.E.

  • 1v1 Map Pool

Batcave

Cromulons, (1 vs 1)

Scooby,’s Haunted Mansion (No Roof)

Sky, Arena (1 vs 1)

Sky, Arena Platforms (1 vs 1)

Throne, Room

Trophy,'s E.D.G.E.

Multikeyboard Native Support (Steam)

  • We’re introducing a new version of multikeyboard support for steam users! You can now plug up to 4 keyboards into your PC and the game will recognize them in local play!

  • To Enable native MultiKeyboard support

Right-Click on MultiVersus in your Steam Library and select Properties.

Then enter “-multikeyboard” as the modification in the ‘launch options’ field.

Developer’s Note: This new version of multikeyboard support is still undergoing development, so as always, we welcome any feedback on this feature!

General Gameplay Changes

  • 2D Hitboxes

A number of characters have had their hitboxes converted from 3D to 2D. Characters with 2D hitboxes enabled should see improved Hitbox reliability and no whiffing on the Z-Axis. These characters may also have minor hitbox size adjustments that are not listed in their character patch notes.

  • Attack Decay

Attack VFX for all moves now transition from colored to gray when used in succession to aid in better indicating incoming attack decay.

  • Dodge Meter

Dodge Meter for all fighters is now visible for all players in an online match! The location of the dodge meter can be adjusted in the Settings menu.

  • Dodge Jumps

Dodge Jumping now removes any remaining dodge invulnerability when beginning the jump. This does not apply to respawn invulnerability.

  • Invulnerability

Receiving invulnerability from multiple sources now properly stacks. This will most notably fix issues where Bugs Bunny could receive knockback while in his tunnel.

Perks

  • Aerial Acrobat

Additional air acceleration reduced to 5%, down from 10% (unstacked).

Reduced to 10%, down from 20% (stacked).

  • Snowball Effect

Additional damage increased to 10%, up from 7% (unstacked).

Increased to 20%, up from 15% (stacked).

  • School Me Once…

Light projectiles will no longer proc ‘School Me Once…’, even if the light projectile deals knockback.

Character Changes

Arya

  • General

Fixed a bug where Arya would always throw items at a diagonal angle when trying to throw them upward.

Fixed a bug that caused some of Arya’s attacks to not share attack decay where they should.

  • Air/Ground Side Special

Enemies that dodge an Arya dagger now gain the benefits from dodging an attack.

Allies that are rung out while a dagger is attached will no longer respawn with the dagger still attached to them.

Batman

  • General

Enabled 2D Hitboxes on Batman.

  • Air Up Special

Active frame window delayed by 2 frames.

  • Ground Down Special

Smoke screen no longer slows enemies in smoke.

  • Air Down Attack

Active frame window delayed by 2 frames.

Active hitbox frame window ends 1 frame earlier to prevent lingering hitboxes

  • Air Down Attack

Turned off the hurtbox on Batman’s foot during this attack.

  • Ground Down Attack

Added 5 frames of whiff lag to slide.

Black Adam

  • General

Enabled 2D Hitboxes on Black Adam.

  • General

Weight reduced to 72, down from 80.

  • Ground Neutral Special

Cooldown increased to 18s, up from 10s.

  • Air/Ground Up Attack

Shortened lightning’s VFX to better reflect the attack’s active hitbox window.

  • Air Neutral Attack

Hitbox comes 1 frame earlier and grows in size while it’s active to match VFX.

  • Ground Side Attack

Fix an issue where Jab 3 was not decaying alongside the other Jabs.

Bugs Bunny

  • Air/Ground Neutral Special

Safe life time reduced to 14 seconds, down from 18.

  • Ground Side Attack

Jab 2 knockback scaling increased to 20, up from 18.

Finn

  • General

Weight reduced to 49, down from 51.

  • General

Added Finn’s backback to his Ugly Sweater skin.

  • Air/Ground Neutral Special

Active hitbox window starts 1 frame later and ends 1 frame earlier.

  • Air/Ground Side Special

Ground version projectile shield active window decreased 4 frames.

  • Air Down Special

Gem can now be destroyed by melee attacks while it is idle.

Gem now costs 200 gold, up from 100 gold.

  • Air Neutral Attack

Fixed an issue where this attack could destroy certain projectiles.

Garnet

  • General

Enabled 2D Hitboxes on Garnet.

  • Air Up Special

Active hitbox window starts 4 frames earlier.

  • Ground Up Special

On-cooldown version Adjusted hit 1 into hit 2 to be more consistent.

On-cooldown version hitstun increased.

  • Air Up Attack

Active hitbox window starts 2 frames earlier.

  • Air Side Attack

Active hitbox window starts 2 frames earlier.

  • Ground Up Attack

Active hitbox window starts 2 frames earlier.

  • Ground Side Attack

Jab 2’s down option has had its timing and movement adjusted to hit more consistently.

Gizmo

  • General

Enabled 2D Hitboxes on Gizmo.

  • Air/Ground Neutral Special

Music notes now properly interact with enemy projectiles.

  • Air/Ground Neutral Special

Fixed an issue where notes were destroying ally projectiles.

  • Air Side Special

Whiff recovery increased by 12 frames.

  • Air Up Attack

Active hitbox frames start 1 frame earlier.

  • Air Down Attack

Active hitbox frames start 2 frames later on the third kick.

  • Ground Up Attack

Popcorn can no longer be destroyed by light projectiles.

  • Ground Down Attack

Hitbox now matches the width of the piano.

Piano knockback now hits diagonally downward.

  • Ground Down Attack

Moved music note spawns to be further apart from one another in order to prevent both music notes from hitting opponents at the same time.

Reduced the lifetime of music notes in order to compensate for this change.

Harley

  • General

Enabled 2D Hitboxes on Harley.

Harley’s bat and hammer based attacks now have new hitboxes that more closely align with these items.

  • Air/Ground Neutral Special

Bat plush bomb is no longer ice-proof and can now be frozen.

  • Air Neutral Attack

Removed hitboxes from Harley’s body.

Active hitbox window now starts 2 frames later.

  • Air Side Attack

Kick 3’s active window now starts 1 frame earlier.

  • Ground Neutral Attack

Removed hitboxes from Harley’s body.

Active hitbox window starts 2 frames later.

  • Ground Up Attack

Added a minor vacuum to the first 3 hits of fully charged Ground Up Attack.

Developer’s Note: Harley’s fully charged Ground Up Attack had a tendency to whiff at times and/or have opponents fall out of the attack as they were being juggled, especially if they were hit higher or closer to the edge of the spin. This change helps to improve Ground Up Attack’s consistency.

  • Ground Side Attack

Jab 3 can now cancel into Jab 4 1 frame earlier.

Developer’s Note: Harley’s jab series had a tendency to whiff through opponents at times with attention to comboing them from angled versions of Air Down Attack when Glove Control was equipped. These changes help Harley’s Jab series land/combo more consistently in relation to her opponent when they are slightly airborne from her combo starters. Overall, these changes reduce scenarios where Harley’s Jab series would have otherwise whiffed through opponents where they should not.

  • Ground Down Attack

Slide can now cancel into other moves slightly earlier.

Increased Attack 2’s (kick’s) base knockback and damage.

Iron Giant

  • General

Fixed an issue where Iron Giant could hover-launch himself at much higher speeds than intended.

Fixed an issue where lighting elements from certain Iron Giant variants would appear on incorrect variants.

Fixed an issue where Iron Giant could get in a bad state by eating scrap in the air while in rage mode.

Fixed a bug with picking up items while in weapon mode.

  • ‘Wrong Side of the Bed Signature’ Perk

Fixed an issue where Iron Giant would not always spawn with the correct amount of rage.

  • Air Down Attack

Fixed an issue where this attack could destroy certain projectiles.

Jake

  • General

Enabled 2D Hitboxes on Jake.

  • General

Weight reduced to 59, down from 69.

  • Air/Ground Down Special

Startup frames increased

Downward movement speed decreased to 150, down from 2000.

Whiff recovery increased 22 frames.

Hitbox size decreased.

  • Air/Ground Down Special

Fixed an issue where this attack could destroy certain heavy projectiles.

  • Air Side Attack

Removed hitboxes on Jake’s arm. Active hitboxes are now only on Jake’s fist.

  • Air Neutral Attack

Active hitbox window delayed by 3 frames.

  • Air Up Attack

Delayed ability to branch into up special by 6 frames.

  • Air Down Attack

Delayed ability to branch into other attacks.

Active frame window delayed by 2 frames.

  • Ground Side Attack

Hitbox window ends 2 frames earlier.

Lebron

  • General

Enabled 2D Hitboxes on LeBron.

  • Air Up Special

(No Ball) Hitbox window starts 2 frames earlier.

  • Air/Ground Side Special

Fixed an issue where this attack could destroy certain projectiles.

  • Air/Ground Side Special

(No Ball) Hitbox window starts 4 frames earlier.

  • Ground Up Attack

(No Ball) Hitbox window starts 1 frame earlier.

  • Air Down Attack

(No Ball) Hitbox window starts 1 frame earlier.

  • Air Up Attack

(No Ball) Hitbox window starts 1 frame later.

  • Air Neutral Attack

Now hits multiple times.

Marvin

  • General

Enabled 2D Hitboxes on Marvin.

  • General

Fixed an issue where Marvin could spam his attacks with no whiff recovery.

This removes Marvin’s “turbo-gun” and “turbo-button” infinite, along with others.

  • Air/Ground Neutral Special

Fixed bug where Marvin’s neutral special would not be able to reverse the direction of Stripe’s buzzsaw.

  • Air/Ground Up Special

Active hitbox window starts 4 frames earlier.

  • Air/Ground Down Special

On-cooldown version will apply 1 second lock-on debuff to enemies.

On-cooldown version hitbox size increased.

On-cooldown version knockback direction changed to be more upward.

On-cooldown version base knockback increased to 1200, up from 750.

  • Ground Side Special

Cooldown increased to 10 seconds, up from 6 seconds.

  • Air/Ground Neutral Attack

Uncharged version lifetime increased to 0.4 seconds, up from 0.2 seconds.

  • Air/Ground Neutral Attack

Uncharged version size reduced 25%.

  • Air/Ground Down Attack

Now breaks armor.

  • Ground Side Attack

Jab 3 projectile base knockback increased to 1250, up from 1200.

Jab 3 projectile knockback scaling increased to 25, up from 23.

Morty

  • General

Enabled 2D Hitboxes on Morty.

  • Air/Ground Up Special

Addressed an issue where the spaceship collisions would be disabled when close to a wall.

  • Air/Ground Down Special

Hitbox now active while Morty returns to his original position.

  • Air Up Attack

Hitbox adjusted to better match visuals.

Reindog

  • ‘Fire Fluff’ Signature Perk

Fixed an issue where Reindog’s on-cooldown fireball could still spawn a firewall after hitting terrain.

  • Air/Ground Neutral Special

Cooldown increased to 24s, up from 18s.

  • Air/Ground Down Special

Fixed an issue where Reindog could spawn both a full-power fireball and on-cooldown fireball at the same time.

  • Ground Down Attack

Knockback scaling increased to 19.5, up from 19.25.

Rick

  • Ground Side Attack

Increased jab 1 whiff recovery by 5 frames.

Steven Universe

  • General

Enabled 2D Hitboxes on Steven Universe.

  • Neutral Evade

Fixed an issue where Steven would not automatically grant his dodge shield to an ally as they are respawning.

  • Air/Ground Up Special

Fixed an issue where the shield would not always block enemy projectiles.

Fixed an issue where fighters would not bounce off the shield during knockback.

  • Air/Ground Up Special

Shield now has 12 HP.

Shield now more consistently interacts with other fighter effects.

Developer’s Note: Try using a shield with an ally Rick that’s buffed your size!

  • Air/Ground Up Special

Shield can now be damaged by enemy melee attacks.

  • Air/Ground Side Special

Fixed an issue where the shield would not always block enemy projectiles.

Fixed an issue where Steven could not stand on or wall-cling to his shield.

Fixed an issue where Steven and his ally’s projectiles would not always go through his shield.

Fixed an issue where Steven and his ally could not always walk through his shield.

Side Special shield now requires Steven to be standing on solid ground in order to walk through it.

Fixed an issue where fighters would not wall bounce off the shield during knockback.

Fixed an issue where the shield would not be destroyed if Steven was rung out.

  • Air/Ground Side Special

Shield now more consistently interacts with other fighter effects.

Developer’s Note: Try using a shield with an ally Rick that’s buffed your size!

  • Air/Ground Side Special

Shield HP increased to 12, up from 10.

Shield damage from projectiles reduced to 0, down from 3.5.

  • Air/Ground Side Special

Shield can now be damaged by enemy melee attacks.

  • Ground Side Attack

Jab 1 active hitbox window delayed so it no longer hits behind Steven.

Jab 2 active hitbox window delayed so it no longer hits behind Steven.

Superman

  • General

Enabled 2D Hitboxes on Superman.

  • Aerial Side Special

Increased hitbox size on fist.

  • Ground Down Special

Increased hitstun on eyes hitbox.

  • Ground Up Special

Falling hitbox has increased range to cover Superman’s body.

Landing hitbox has increased vertical range.

  • Air Side Attack

Active hitbox window starts earlier.

  • Air Down Attack

Active hitbox window starts earlier.

  • Ground Up Attack

Active hitbox window delayed.

  • Ground Up Attack

Hitbox now active 1 frame longer.

  • Ground Side Attack

Jab 2 can now cancel earlier into Jab 3.

Jab 3 can now cancel out of the 5th hit of rapid punch into Jab 4, down from the 7th hit of hit rapid punch.

  • Ground Down Attack

Removed first hit; second hit active window moved earlier to compensate.

Taz

  • General

Enabled 2D Hitboxes on Taz.

  • I Gotta Get In There! Signature Perk

Fixed an issue where the ally prompt to enter the cloud would only appear the first time the ally was able to interact.

Fixed an issue where Taz was not properly given armor when an ally entered the cloud.

  • Air/Ground Up Special

On-cooldown second hit active window moved 2 frames earlier.

  • Air/Ground Up Special

Knockback direction made more vertical.

  • Air/Ground Neutral Special

No longer eats enemies behind Taz.

  • Air/Ground Neutral Special

Increased hitbox size in front of Taz, better matching the bite visuals.

  • Air Down Attack

Delayed cancel window from Dair into itself.

  • Air Side Attack

Adjusted hitbox location to more closely align with Taz’s bite.

  • Ground Neutral Attack

Spit hitbox spawn location positioned further forward to prevent it from hitting behind Taz.

  • Ground Up Attack

Active hitbox window starts earlier.

Adjusted the timing and increased the hitstun on vacuum hits to more consistently launch into the final hit.

Knockback direction is now fully vertical.

  • Ground Up Attack

Base knockback decreased to 1000, down from 1250.

  • Ground Side Attack

Taz’s salt now comes out of his salt shaker and his pepper now comes out of his pepper shaker!

Tom and Jerry

  • General

Enabled 2D Hitboxes on Tom and Jerry.

  • Jerry

Fixed an issue where Jerry would immediately teleport back to Tom if Jerry was destroyed within a few frames of leaving Tom.

  • Jerry

Jerry will now visually poof back into place in situations where he is intentionally sent back to Tom.

  • Air/Ground Up Special

Fixed an issue where rocket could destroy Finn’s gem from a large distance.

  • Ground Up Attack

Active hitbox frame window delayed slightly.

Developer’s Note: The slightly later timing on this attack is to ensure that hitboxes are not active during the period of time where the paddle is behind Tom.

  • Ground Up Attack

Standardized the active hitbox timing between hits of the attack.

  • Ground Up Attack

Hitbox size increased while Jerry is attached.

  • Ground Side Attack

Increased hitbox size to better match Tom’s Mallet.

Velma

  • General

Enabled 2D Hitboxes on Velma.

  • Air/Ground Neutral Special

Light hits from Velma’s megaphone after it has passed through an ally no longer deals a small knockback.

Initial beam length reduced to 2050, down from 3250 (ally follow-up beam is unchanged).

  • Air Up Special

Hitbox size reduced by 33%.

  • Ground Side Special

Ally carry gray health reduced to 4, down from 6.

  • Air/Ground Neutral Attack

Ammo cooldown increased to 14s, up from 10s.

  • Ground Up Attack

Added 6 frames of whiff recovery.

  • Ground Up Attack

Fixed an issue where this attack was not properly applying attack decay.

  • Ground Side Attack

Hitboxes for Jab combo now only activate on Velma’s head and speech bubbles.

  • Ground Side Attack

Speech bubble hitboxes now cover the entirety of the VFX.

Wonder Woman

  • Air Down Special

Can no longer be used if Wonder Woman has reached her air specials limit.

  • Ground Up Special

This attack can now be canceled into other actions earlier.

  • Ground Up Special

Increased the window where Wonder Woman is unable to fast fall out of this attack.

  • Air Side Attack

Delayed this attack’s active frame window by 2 frames in order to prevent it from hitting far above Wonder Woman.

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