Player First Games has published patch notes for MultiVersus Open Beta version 2.2. The developers, as expected, considered that Marvin the Martian, added in the last patch, needs to be improved and buffed many of the hero's skills. A whiff recovery has also been added, affecting the frequency of powerful attacks, and The Court has appeared in the map rotation and custom matches.
You can find the overall summary below:
Whiff Recovery
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This patch is our first-pass at globally adding more risk into powerful attacks through whiff recovery. When you commit and miss an attack in many cases there will be a larger window for the opponent to punish.
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We will be trying to be careful with this. We want to help ensure that we’re improving the neutral game toward a direction that is more calculated, while not creating (or encouraging) extremely passive gameplay scenarios.
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What is the driving force behind this direction?:
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We want moves with great power to have a high cost for using them, whether that be a cooldown or commitment.
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The game should not play differently if you land your attack.
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This will be a work-in-progress and we will continually evaluate and address Whiff Recovery. We welcome any-and-all feedback from the community!
General
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Updated move list text for Arya, Batman, and Velma.
Maps
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The Court
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It’s time to BALL UP and BALL OUT! The Court is finally getting drafted from Custom Matches and will be joining the 2v2, 1v1, and Silly Queue map rotation. Time to turn those pickup games into officials!
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The walls on The Court will now break after one wall bounce and will now respawn after a short time and push players inward. We are hoping this change will mitigate the effectiveness of camping by the blast box, and to help keep the ball in bounds!
Perks
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Armor Crush: Fixed a bug where attacks would break armor without reaching the appropriate charge threshold.
Characters
Arya
Ground Up Attack
Increased whiff recovery by 5 frames.
Ground Up Side Attack
Increased whiff recovery by 1 frame on jab 1.
Air Down Attack
Increased whiff recovery by 5 frames
Air/Ground Up Special
Increased whiff recovery by 5 frames.
Batman
Movement
Speed reduced to 2250, down from 2300
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Batman moves too fast so we’ve slowed him down just a bit.
Ground Down Attack
Second hit now applies 1 stack of Weakened debuff.
Ground Side Attack
Second hit now applies 1 stack of Weakened debuff.
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Increased whiff recovery by 2 frames on Jab 1.
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Increased whiff recovery by 3 frames on Jab 2.
Air/Ground Neutral Attack
No longer applies Weakened debuff stacks on hit
Air Up Attack
Increased whiff recovery by 6 frames
Air Side Attack
Fixed an issue where on-hit buffs could be applied to enemies without the attack connecting with hit 2 of Air Side Attack.
Air/Ground Up Special
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Increased whiff recovery by 4 frames on Air Up Special
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Increased whiff recovery by 3 frames on Grounded Up version
Air/Ground Side Special
Fixed an issue where grapple had no whiff recovery when used on the ground
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Note: We are aware of issues with the “Precision Grapple” signature perk. This perk will be addressed in our next patch.
Black Adam
Ground Neutral Special
Fixed an issue where Black Adam’s chain lightning would whiff through opponents after Black Adam was rung out
Bugs Bunny
Ground Up Attack
Increased whiff recovery by 4 frames
Finn
Ground Neutral Attack
Increased whiff recovery by 11 frames
Air Down Special
Apples now have 2 ammo with a 10 second recharge
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This is to prevent extremely passive play by constantly throwing an unlimited supply of apples
Air Down Attack
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Land cancel window delayed by 6 frames
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Increased whiff recovery by 5 frames
Air Side Attack
Increased whiff recovery by 7 frames on the first hit of Finn’s Air Side Attack
Air/Ground Side Special
Fixed an issue where Finn would use the Air version of Side Special on the ground if an apple was on the screen
Air/Ground Side Special
Slightly increased the size of Finn’s Ground Side Special’s projectile-blocking shield
Garnet
Air Up Attack
Increased whiff recovery by 7 frames
Harley
Ground Side Attack
Fixed an issue where Jab 4 did not suffer from Attack Decay
Ground Side Attack
Shoulder hitbox removed on Jab 1
Ground Up Special
Land cancel window delayed by 6 frames (Air version unaffected).
Air Neutral Attack
Hit cancel window moved back by 2 frames
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Allowing Harley to cancel her Air Neutral Attack into other moves for additional combo follow-ups should help with combo expression and provide a reward for Harley players when landing a hit.
Air Neutral Attack
Increased whiff recovery by 8 frames
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Note: The goal with this change is to make use of Harley’s Air Neutral Attack more calculated. The goal is make it punishable for those who throw it out too often, and generally balance out overall risk/reward
Iron Giant
Air Up Attack
Increased whiff recovery by 6 frames
Air Neutral Attack
Increased whiff recovery by 6 frames
Jake
Ground Side Attack
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Dodge cancel window delayed by 4 frames on both Jab 1 and Jab 2.
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Jump cancel window delayed by 4 frames on both Jab 1 and Jab 2.
Ground Neutral Attack
Increased whiff recovery by 5 frames
Air Down Attack
Increased whiff recovery by 5 frames on the third hit of Skateboard.
Air Side Attack
Increased whiff recovery by 2 frames
Air/GroundUp Special
The opponent has 15% more Knockback Influence
Lebron
Air Side Attack
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[With Basketball]: Increased whiff recovery by 3 frames
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[Without Basketball]: Increased whiff recovery by 6 frames
Air Down Attack
[With Basketball]: Land cancel window delayed by 5 frames
Air Down Attack
[Without Basketball]: Knockback angle adjusted to be more horizontal in nature.
Ground Down Attack
[Without Basketball]: Increased whiff recovery by 10 frames
Air/Ground Side Special
[With Basketball]: Adjusted the VFX on dunk to better match the hitbox
Marvin
General
Movement: Increased Marvin’s crouching walk speed to 1050, up from 400
General
Weight: Increased Marvin's weight to 50, up from 45
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Note: Marvin dies at slightly earlier percentages than we would have preferred
Ground Side Attack
Knockback on first hit is more horizontal
Ground Side Attack
Slightly increased Marvin's movement during the second attack
Ground Side Attack
Increased hitbox size of Marvin’s second attack
Ground Side Attack
Reduced hit pause on second hit to 0.15 seconds, down from 0.175 seconds
Ground Side Attack
Set projectile initial direction on Marvin’s third attack to be more horizontal
Ground Side Attack
Increased projectile speed to 1750 on third attack, up from 1500
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Note: These changes are meant to make Marvin’s ground combo more reliable as a “true combo”
Air Side Attack
Increased hitbox size
Air/Ground Neutral Attack
Fixed a bug where Marvin could infinitely spam this move when performing near the edge of platforms
Air/Ground Neutral Attack
Marvin’s uncharged bubble will move forward slightly instead of being stuck in place
Air/Ground Up Attack
Increased HP of the ship to 18, up from 15
Air/Ground Up Attack
Added additional visuals to better show which team Marvin’s rocket belongs to
Air/Ground Up Attack
Set the rocket to have a max lifetime of 10 seconds instead of infinite
Air/Ground Up Attack
Increased hitbox size on trumpet
Air Side Special
Fixed an online bug where follow up inputs would not register after hitting an enemy with this attack
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Note: This should help see that attacks that follow-up Air Side Special are able to combo more reliably and more successfully.
Air Side Special
Fixed an online bug where follow up inputs would not register after hitting an enemy with this attack
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Note: This should help see that attacks that follow-up Air Side Special are able to combo more reliably and more successfully.
Air/Ground Down Special
Fixed a bug where Marvin's flag could persist after the Batcave’s Batmobile platform(s) expired.
Air/Ground Down Special
Increased the initial hitbox size of the flag
Air/Ground Down Special
Increased how quickly the hitbox size grows while charging the flag
Air/Ground Down Special
Removed the horizontal movement stop when Marvin dashes downward with his Air down special, allowing Marvin to retain horizontal movement when starting the attack.
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Note: Originally Marvin would stop moving horizontally when he used his Air Down Special and would go straight down. By removing this limiter he may now retain his horizontal movement during the attack, increasing its mobility
Air/Ground Down Special
Reduced the lifetime duration of Marvin's flag to 6 seconds, down from 8 seconds
Air/Ground Down Special
Reduced flag cooldown to 26 seconds, down from 30 seconds
Air/Ground Neutral Special
Fixed a bug where projectiles would get stuck indefinitely after hitting a bubble
Air/Ground Neutral Special
Slightly increased hitbox size
Ground Side Special
Reduced max pull distance of Marvin's ground side special
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Note: If an enemy is not pulled all the way to Marvin, they will be knocked back towards Marvin instead of upward
Ground Side Special
Added up and down aiming animations
Morty
Ground Side Attack
Increased whiff recovery by 4 frames on Jab 1
Air Down Attack
Increased fall speed slightly
Air Down Attack
Increased whiff recovery by 5 frames
Air Up Attack
Increased whiff recovery by 4 frames
Air/Ground Down Special
Increased cooldown to 45s, up from 42s
Reindog
Ground Up Attack
Increased whiff recovery by 10 frames
Ground Side Attack
Increased whiff recovery by 4 frames on both Jab 1 and Jab 2
Air Up Attack
Increased whiff recovery by 12 frames
Air Up Attack
Fixed an issue where Reindog could branch into dodge or jump on whiff but could not branch into another attack until much later. The attack whiff branch window has been increased by 12 frames, and the dodge/jump branch windows have been adjusted to line up with the attack branch window
Air Side Attack
Increased whiff recovery by 5 frames
Rick
Ground Side Attack
Increased whiff recovery by 2 frames on Jab 1
Air Side Attack
Dodge cancel window delayed by 10 frames on whiff
Air Down Attack
Increased whiff recovery by 2 frames
Air/Ground Up Special
Fixed an issue where Rick would sometimes not launch himself upward.
Shaggy
Ground Side Attack
Increased whiff recovery by 4 frames on jab 2
Ground Up Attack
Increased whiff recovery by 3 frames
Air Down Attack
Increased whiff recovery by 6 frames
Air Side Attack
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Increased whiff recovery by 5 frames
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Land cancel window delayed by 5 frames
Air/Ground Neutral Special
Rage buff now lasts for a maximum of 15 seconds
Ground Up Special
Land cancel window delayed by 6 frames (Air version unaffected)
Rage Air/Ground Down Special (Sandwich)
No longer consumes rage buff on use.
Steven Universe
Air Down Attack
Increased whiff recovery by 10 frames
Air Up Attack
Increased whiff recovery by 6 frames
Air/Ground Attack
Increased whiff recovery by 8 frames
Stripe
Ground Side Attack
Increased whiff recovery by 6 frames on Jab 1
Ground Up Attack
Increased whiff recovery by 8 frames
Air Side Attack
Increased whiff recovery by 1 frame
Ground Side Special
Improved efficacy of combo reliability going into the second hit
Superman
Air Side Attack
Increased whiff recovery by 8 frames
Ground Down Attack
Increased whiff recovery by 9 frames
Air/Ground Neutral Special
Increased Ice Breath’s meter charges to 28, up from 24.
Taz
Ground Neutral Attack
Increased hitbox active window by 3 frames
Ground Side Attack
Increased hitbox active window by 3 frames on Jab 2 (tornado hit).
Air Neutral Attack
Increased whiff recovery by 6 frames
Air Side Attack
Increased whiff recovery by 8 frames
Air/Ground Neutral Special
Fixed an issue where Weakened stacks applied from Taz’s eat would not decay properly.
Air/Ground Neutral Special
Removed ability for Taz to eat Marvin’s spaceship
Velma
Ground Side Attack
Increased whiff recovery by 5 frames on Jab 1
Air/Ground Up Attack
Increased end lag by 8 frames
Wonder Woman
Air Up Attack
Increased whiff recovery by 5 frames
Air Up Attack
Fixed an issue where Wonder Woman could branch into dodge or jump on whiff but could not branch into another attack until much later. The dodge/jump whiff branch window has been increased by 5 frames, and the attack branch window has been adjusted to line up with the dodge/jump branch window
Air/Ground Up Special
Increased whiff recovery by 8 frames.
Air/Ground Up Special
Land cancel window delayed by 6 frames on grounded version (Air version unaffected).