sponsored bannersponsored banner

MultiVersus Open Beta 2.2 Patch Notes

author
E_T
14 min

This material was created with the support of our Patrons. You can support us!

Become a Patron
MultiVersus Open Beta 2.2 Patch Notes
Source: Player First Games
Marvin the Martian received notable buffs

Player First Games has published patch notes for MultiVersus Open Beta version 2.2. The developers, as expected, considered that Marvin the Martian, added in the last patch, needs to be improved and buffed many of the hero's skills. A whiff recovery has also been added, affecting the frequency of powerful attacks, and The Court has appeared in the map rotation and custom matches.

You can find the overall summary below: 

Whiff Recovery

  • This patch is our first-pass at globally adding more risk into powerful attacks through whiff recovery. When you commit and miss an attack in many cases there will be a larger window for the opponent to punish.

  • We will be trying to be careful with this. We want to help ensure that we’re improving the neutral game toward a direction that is more calculated, while not creating (or encouraging) extremely passive gameplay scenarios.

  • What is the driving force behind this direction?:

    • We want moves with great power to have a high cost for using them, whether that be a cooldown or commitment.

    • The game should not play differently if you land your attack.

  • This will be a work-in-progress and we will continually evaluate and address Whiff Recovery. We welcome any-and-all feedback from the community!

General

  • Updated move list text for Arya, Batman, and Velma.

Maps

  • The Court

    • It’s time to BALL UP and BALL OUT! The Court is finally getting drafted from Custom Matches and will be joining the 2v2, 1v1, and Silly Queue map rotation. Time to turn those pickup games into officials!

    • The walls on The Court will now break after one wall bounce and will now respawn after a short time and push players inward. We are hoping this change will mitigate the effectiveness of camping by the blast box, and to help keep the ball in bounds!

Perks

  • Armor Crush: Fixed a bug where attacks would break armor without reaching the appropriate charge threshold.

Characters

Arya

Ground Up Attack

Increased whiff recovery by 5 frames.

Ground Up Side Attack

Increased whiff recovery by 1 frame on jab 1.

Air Down Attack

Increased whiff recovery by 5 frames

Air/Ground Up Special

Increased whiff recovery by 5 frames.

Batman

Movement

Speed reduced to 2250, down from 2300

  • Batman moves too fast so we’ve slowed him down just a bit.

Ground Down Attack

Second hit now applies 1 stack of Weakened debuff.

Ground Side Attack

Second hit now applies 1 stack of Weakened debuff.

  • Increased whiff recovery by 2 frames on Jab 1.

  • Increased whiff recovery by 3 frames on Jab 2.

Air/Ground Neutral Attack

No longer applies Weakened debuff stacks on hit

Air Up Attack

Increased whiff recovery by 6 frames

Air Side Attack

Fixed an issue where on-hit buffs could be applied to enemies without the attack connecting with hit 2 of Air Side Attack.

Air/Ground Up Special

  • Increased whiff recovery by 4 frames on Air Up Special

  • Increased whiff recovery by 3 frames on Grounded Up version

Air/Ground Side Special

Fixed an issue where grapple had no whiff recovery when used on the ground

  • Note: We are aware of issues with the “Precision Grapple” signature perk. This perk will be addressed in our next patch.

Black Adam

Ground Neutral Special

Fixed an issue where Black Adam’s chain lightning would whiff through opponents after Black Adam was rung out

Bugs Bunny

Ground Up Attack

Increased whiff recovery by 4 frames

Finn

Ground Neutral Attack

Increased whiff recovery by 11 frames

Air Down Special

Apples now have 2 ammo with a 10 second recharge

  • This is to prevent extremely passive play by constantly throwing an unlimited supply of apples

Air Down Attack

  • Land cancel window delayed by 6 frames

  • Increased whiff recovery by 5 frames

Air Side Attack

Increased whiff recovery by 7 frames on the first hit of Finn’s Air Side Attack

Air/Ground Side Special

Fixed an issue where Finn would use the Air version of Side Special on the ground if an apple was on the screen

Air/Ground Side Special

Slightly increased the size of Finn’s Ground Side Special’s projectile-blocking shield

Garnet

Air Up Attack

Increased whiff recovery by 7 frames

Harley

Ground Side Attack

Fixed an issue where Jab 4 did not suffer from Attack Decay

Ground Side Attack

Shoulder hitbox removed on Jab 1

Ground Up Special

Land cancel window delayed by 6 frames (Air version unaffected).

Air Neutral Attack

Hit cancel window moved back by 2 frames

  • Allowing Harley to cancel her Air Neutral Attack into other moves for additional combo follow-ups should help with combo expression and provide a reward for Harley players when landing a hit.

Air Neutral Attack

Increased whiff recovery by 8 frames

  • Note: The goal with this change is to make use of Harley’s Air Neutral Attack more calculated. The goal is make it punishable for those who throw it out too often, and generally balance out overall risk/reward

Iron Giant

Air Up Attack

Increased whiff recovery by 6 frames

Air Neutral Attack

Increased whiff recovery by 6 frames

Jake

Ground Side Attack

  • Dodge cancel window delayed by 4 frames on both Jab 1 and Jab 2.

  • Jump cancel window delayed by 4 frames on both Jab 1 and Jab 2.

Ground Neutral Attack

Increased whiff recovery by 5 frames

Air Down Attack

Increased whiff recovery by 5 frames on the third hit of Skateboard.

Air Side Attack

Increased whiff recovery by 2 frames

Air/GroundUp Special

The opponent has 15% more Knockback Influence

Lebron

Air Side Attack

  • [With Basketball]: Increased whiff recovery by 3 frames

  • [Without Basketball]: Increased whiff recovery by 6 frames

Air Down Attack

[With Basketball]: Land cancel window delayed by 5 frames

Air Down Attack

[Without Basketball]: Knockback angle adjusted to be more horizontal in nature.

Ground Down Attack

[Without Basketball]: Increased whiff recovery by 10 frames

Air/Ground Side Special

[With Basketball]: Adjusted the VFX on dunk to better match the hitbox

Marvin

General

Movement: Increased Marvin’s crouching walk speed to 1050, up from 400

General

Weight: Increased Marvin's weight to 50, up from 45

  • Note: Marvin dies at slightly earlier percentages than we would have preferred

Ground Side Attack

Knockback on first hit is more horizontal

Ground Side Attack

Slightly increased Marvin's movement during the second attack

Ground Side Attack

Increased hitbox size of Marvin’s second attack

Ground Side Attack

Reduced hit pause on second hit to 0.15 seconds, down from 0.175 seconds

Ground Side Attack

Set projectile initial direction on Marvin’s third attack to be more horizontal

Ground Side Attack

Increased projectile speed to 1750 on third attack, up from 1500

  • Note: These changes are meant to make Marvin’s ground combo more reliable as a “true combo”

Air Side Attack

Increased hitbox size

Air/Ground Neutral Attack

Fixed a bug where Marvin could infinitely spam this move when performing near the edge of platforms

Air/Ground Neutral Attack

Marvin’s uncharged bubble will move forward slightly instead of being stuck in place

Air/Ground Up Attack

Increased HP of the ship to 18, up from 15

Air/Ground Up Attack

Added additional visuals to better show which team Marvin’s rocket belongs to

Air/Ground Up Attack

Set the rocket to have a max lifetime of 10 seconds instead of infinite

Air/Ground Up Attack

Increased hitbox size on trumpet

Air Side Special

Fixed an online bug where follow up inputs would not register after hitting an enemy with this attack

  • Note: This should help see that attacks that follow-up Air Side Special are able to combo more reliably and more successfully.

Air Side Special

Fixed an online bug where follow up inputs would not register after hitting an enemy with this attack

  • Note: This should help see that attacks that follow-up Air Side Special are able to combo more reliably and more successfully.

Air/Ground Down Special

Fixed a bug where Marvin's flag could persist after the Batcave’s Batmobile platform(s) expired.

Air/Ground Down Special

Increased the initial hitbox size of the flag

Air/Ground Down Special

Increased how quickly the hitbox size grows while charging the flag

Air/Ground Down Special

Removed the horizontal movement stop when Marvin dashes downward with his Air down special, allowing Marvin to retain horizontal movement when starting the attack.

  • Note: Originally Marvin would stop moving horizontally when he used his Air Down Special and would go straight down. By removing this limiter he may now retain his horizontal movement during the attack, increasing its mobility

Air/Ground Down Special

Reduced the lifetime duration of Marvin's flag to 6 seconds, down from 8 seconds

Air/Ground Down Special

Reduced flag cooldown to 26 seconds, down from 30 seconds

Air/Ground Neutral Special

Fixed a bug where projectiles would get stuck indefinitely after hitting a bubble

Air/Ground Neutral Special

Slightly increased hitbox size

Ground Side Special

Reduced max pull distance of Marvin's ground side special

  • Note: If an enemy is not pulled all the way to Marvin, they will be knocked back towards Marvin instead of upward

Ground Side Special

Added up and down aiming animations

Morty

Ground Side Attack

Increased whiff recovery by 4 frames on Jab 1

Air Down Attack

Increased fall speed slightly

Air Down Attack

Increased whiff recovery by 5 frames

Air Up Attack

Increased whiff recovery by 4 frames

Air/Ground Down Special

Increased cooldown to 45s, up from 42s

Reindog

Ground Up Attack

Increased whiff recovery by 10 frames

Ground Side Attack

Increased whiff recovery by 4 frames on both Jab 1 and Jab 2

Air Up Attack

Increased whiff recovery by 12 frames

Air Up Attack

Fixed an issue where Reindog could branch into dodge or jump on whiff but could not branch into another attack until much later. The attack whiff branch window has been increased by 12 frames, and the dodge/jump branch windows have been adjusted to line up with the attack branch window

Air Side Attack

Increased whiff recovery by 5 frames

Rick

Ground Side Attack

Increased whiff recovery by 2 frames on Jab 1

Air Side Attack

Dodge cancel window delayed by 10 frames on whiff

Air Down Attack

Increased whiff recovery by 2 frames

Air/Ground Up Special

Fixed an issue where Rick would sometimes not launch himself upward.

Shaggy

Ground Side Attack

Increased whiff recovery by 4 frames on jab 2

Ground Up Attack

Increased whiff recovery by 3 frames

Air Down Attack

Increased whiff recovery by 6 frames

Air Side Attack

  • Increased whiff recovery by 5 frames

  • Land cancel window delayed by 5 frames

Air/Ground Neutral Special

Rage buff now lasts for a maximum of 15 seconds

Ground Up Special

Land cancel window delayed by 6 frames (Air version unaffected)

Rage Air/Ground Down Special (Sandwich)

No longer consumes rage buff on use.

Steven Universe

Air Down Attack

Increased whiff recovery by 10 frames

Air Up Attack

Increased whiff recovery by 6 frames

Air/Ground Attack

Increased whiff recovery by 8 frames

Stripe

Ground Side Attack

Increased whiff recovery by 6 frames on Jab 1

Ground Up Attack

Increased whiff recovery by 8 frames

Air Side Attack

Increased whiff recovery by 1 frame

Ground Side Special

Improved efficacy of combo reliability going into the second hit

Superman

Air Side Attack

Increased whiff recovery by 8 frames

Ground Down Attack

Increased whiff recovery by 9 frames

Air/Ground Neutral Special

Increased Ice Breath’s meter charges to 28, up from 24.

Taz

Ground Neutral Attack

Increased hitbox active window by 3 frames

Ground Side Attack

Increased hitbox active window by 3 frames on Jab 2 (tornado hit).

Air Neutral Attack

Increased whiff recovery by 6 frames

Air Side Attack

Increased whiff recovery by 8 frames

Air/Ground Neutral Special

Fixed an issue where Weakened stacks applied from Taz’s eat would not decay properly.

Air/Ground Neutral Special

Removed ability for Taz to eat Marvin’s spaceship

Velma

Ground Side Attack

Increased whiff recovery by 5 frames on Jab 1

Air/Ground Up Attack

Increased end lag by 8 frames

Wonder Woman

Air Up Attack

Increased whiff recovery by 5 frames

Air Up Attack

Fixed an issue where Wonder Woman could branch into dodge or jump on whiff but could not branch into another attack until much later. The dodge/jump whiff branch window has been increased by 5 frames, and the attack branch window has been adjusted to line up with the dodge/jump branch window

Air/Ground Up Special

Increased whiff recovery by 8 frames.

Air/Ground Up Special

Land cancel window delayed by 6 frames on grounded version (Air version unaffected).

This material was created with the support of our Patrons. You can support us!

Become a Patron
0

Share: