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MultiVersus Open Beta 1.05 Patch Notes

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MultiVersus Open Beta 1.05 Patch Notes
Source: Player First Games
Black Adam finally joined the roster

Player First Games has published patch notes for MultiVersus Open Beta 1.05. The roster finally added Black Adam from the DC universe. The character, voiced by industry veteran Bob Carter, can move around the battlefield in any direction using flight. His first attack, Lightning Surge, deals electrical damage to enemies and applies a buff to allies. The second attack, Aton's Havoc, unleashes a charged electric beam that follows the opponents.

In addition, the developers have made some gameplay improvements and balance changes. Finally, they added Classic Arcade Mode Alpha and extended Battle Pass to level 53.

You can see all updates below: 

New Character

  • Black Adam added to the roster.

Arcade Alpha!

  • Introducing Classic Arcade Mode Alpha!
  • Grab a friend and select from 3 difficulties (Easy, Medium, and Hard) and fight your way through variants of your favorite iconic characters!
  • Completing a run will yield you a star on the character select screen corresponding to the highest difficulty completed.
  • 1v1 and 2v2 each have their own star set, so try your best to collect them all!
  • Medium and Hard mode feature 3 challenging "Boss" fights, one of which is your Nemesis Rival. Try your best to take them down!
  • This is just the start for Arcade mode and we will be adding more fun and features to Arcade Mode in the near future, and we are looking forward to any feedback you all might have.

Silly Queue!

  • The Silly Queue will be our home for new casual game modes going forward. To start, we will be including 3 modifiers on 2v2.
  • Growth Spurt is the BIG new addition and has fighters grow in size dramatically as they deal damage. Rack up some damage and take part in giant monster battles!
  • Item spawns and a shrinking blast box for the final point will also be included.

Battlepass extended to level 53

  • There’s some new earnable rewards for the Premium and Free tiers of the Battlepass!


  • Scooby Mansion (No Roof Version)

A new variation on the Scooby Mansion Map has entered into the different Queues! This version removes the roof! Try it out!

  • Space Jam (Experimental)

Space Jam is available to play in Custom or the Lab.

We are still evaluating updates to the map to make it feel fair for inclusion in our 2v2 and 1v1 queues.

  • Sky Arena has another music track!

The music track will randomly come up when playing the map!


  • Attack Decay

Level 1 of Attack Decay increased to 80% reduction of stun up from 60%

Level 2 of Attack Decay increased to 90% reduction of stun up from 70%

Level 3 of Attack Decay increased to 95% reduction of stun up from 80%

Level 4 of Attack Decay increased to 97.5% reduction of stun up from 90%

Adjusted item spawn likelihoods so more zany items will appear more often.

  • Added anvil item to item pool.

Remove the spike and aerial moves section of the intro tutorial.




  • Ground/Air Up Special

Moved hit frames back 1 frame.

Branching to Side Special (Dagger throw) on hit moved back 6 frames.

  • Ground/Air Side Special:

Dagger Hitting Ally or enemy now returns 25% of cooldown down from 50%.

Betrayal Signature Perk - dagger hitting ally now returns 25% of cooldown down from 50%.

Branching to Side Special (Dagger throw) on hit moved back 6 frames.

Dash to dagger from minimum travel time increased to 0.275 seconds from 0.23 seconds.

  • Bug fix

Fixed bug where if an enemy died with the knife in them, it would remain in them when they respawned.


  • Air Down Attack

3 frames of endlag added.

Bugs Bunny

  • Ground Side Attack

Increased base knockback to 800 from 600 for the first 2 hits.

Added 0.5 knockback scaling from 0 on first 2 hits.

  • Air Down Attack

Pushed knockback angle to be more horizontal.


  • Ground/Air Neutral Special Attack

Removed errant hitbox on Finn's body.

  • Air/Ground Neutral Special

(High-Five): 4 frames of endlag added.

High-Five had nearly instant recovery previously. This change should give it a small window to be punished.

  • Air Neutral Attack

Increased whiff lag (whiff recovery) by 5 frames.


  • Ground Side Attack:

Added early cancel on hit for side to up attack combo.

Increased side to down combo attack damage to 7 from 6 and knockback scaling to 15 from 12.

  • Ground/Air Neutral Special:

Speed of stacking sing buff increased to 0.5 seconds from 0.75 seconds.

Duration of sing buff stack increased to 5 seconds from 3.5 seconds.


  • Air Down Attack

Increased hitbox size to better match visuals.

Iron Giant

  • Removed experimental tag.
  • Air Down Attack

Branching into Side Ground Special (Grab) from landing delayed.

  • Side Ground Special:

Active hit frames startup delayed by 2 frames.

These changes were done to prevent an infinite grab combo.


  • Air Down Attack:

Start up active frames starts 1 frame later.

Increased recovery by 3 frames after the third hit.


  • Ground Down Attack

Attack now breaks armor when basketball is equipped.


  • Ground Side Attack:

Reduced hit pause to 0.175 seconds from 0.3 seconds when Hammer Perk is equipped.

  • Ground Side Attack:

Tweaks to make combo hit 2 more likely to connect.

  • Air Down Attack:

Adjusted knockback angle to be more horizontal.

Increased recovery by 1 frame.

  • General

Fixed a bug that was preventing equipped stickers from playing.


  • Removed experimental tag.
  • General

Fixed bug where held items would appear on the wrong hand.

  • Ground Neutral Special:

Fixed bug where you could infinitely summon meeseeks.

  • Ground/Air Side Special:

Fixed bug where enemies could dodge out of the portal and not be hit stunned.


  • Ground Up Special

Fixed a bug where the crystal would not be visible if it exited the arena.

  • Air/Ground Neutral Special

Pulling ally while they are in the grace area of the Blastzone no longer rings out the ally.

  • Ground/Air Down Special

Set the max size of Reindog's fireball to be 7 times its initial size.

  • Ground/Air Down Special

Reduced on cooldown fireball lifetime to 0.5 seconds from 1 second.

  • Ground/Air Down Special

On cooldown fireball no longer spawns a fire wall.

Spamming fireball even when it was on cooldown was always the right answer. These nerfs to the cooldown version of the fireball are designed to give it more of a consequence.

  • Ground Side Attack

Combo attack 1 knockback direction pushed up more.

  • Air Down Attack

Knockback angle increased to be more horizontal.

  • Air Side Special

Increased endlag (recovery) by 4 frames.

  • Air Side Special

Moved back land canceling by 4 frames.

  • Air Side Special

Increased hitbox size by 50%.


  • Ground/Air Down Special

Using Raged Sandwich removes rage buff

  • Air Down Attack

On Hit, Dodge and Jump branch pushed 4 frames later


  • Air/Ground Neutral Special

Stripes gun reload will now take 14 seconds but will reload all 3 shots. Any shot will reset the reload time to 14 seconds

  • Air Forward Attack

5 frames of whiff recovery added to Forward Air

  • Air Forward Attack

Hitboxes on Forward Air will now not hit behind him

  • General

Leap perk reduced speed given from 50% to 35% and duration reduced from 3 seconds to 1.5 seconds

  • General

Updated Stripe's move list to represent his gameplay.


  • General

Defense Meter Return per tick reduced to 5s from 6s.

  • Air Side Special

Preventing falling after a successful throw.

  • Air Up Special

Increased base knockback on down throw to 525 from 425.

On low damage the down throw didn’t clear the opponent enough


  • General

Fixed bug where Taz would not be able to eat projectiles after being knocked out.

  • General

Fixed bug where chicken legs would spawn in the middle of the arena

  • General

Taz default taunt will now play sticker emotes.

  • General

Fixed bug where Taz could walk with an eaten enemy if he got hit right when he ate a fighter.

Tom And Jerry

  • Ground/Air Up Special

Fix for Jerry rocket functionality. It will now properly apply projectile perks to the first enemy fighter hit.

  • Ground/Air Up Special

Increased cork ammo from 2 to 3.

Wonder Woman

  • Air Neutral Special

Fixed a bug where Wonder Woman using her lasso in air and then landing would cause the animation to not play.

  • Ground/Air Up Special

Fix for ground up special floating sometimes not triggering.

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