Guilty Gear Strive 1.26 Patch Notes

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Guilty Gear Strive 1.26 Patch Notes
Source: Arc System Works
The developers have added Bedman? and fixed some bugs

Arc System Works has released patch notes for Guilty Gear Strive 1.26. The update introduced Badman? as the latest roster newcomer, improved the online experience, and fixed some bugs & minor issues. You can find the full changelog below:

General / Game Modes

  • Added "Bedman?" as a playable character.
  • Added avatar items for "Bedman?".
  • Added new BGM to the gallery mode.
  • Digitial Figure: Added items for Sin Kiske.
  • GG World: Added new glossary terms related to Another Story. Updated the entries for Sin Kiske, Delilah, Baiken, Faust, Bedman, and May.

Network Mode

  • Fixed an error where the Search ID would be displayed darkened out when creating a Player Match room with the room type set to Training.
  • Enhanced countermeasures against unauthorized network signals.

Battle

  • Roman Cancel will now activate on either hit or whiff of the attack, regardless of the input method. It is no longer possible to input Roman Cancel in such a way that it will only activate when the attack whiffs.
  • Clash: The slow-down effect now ends when a clash occurs between two characters' attacks.
  • Input Priority: Air backdash now has higher priority than air dash. An air backdash will now be executed rather than an air dash when quickly releasing backwards after inputting backwards + dash button.
  • Wall Stick: Fixed an error where the character's position would sometimes change when triggering wall stick in the corner under certain conditions.
  • Fixed minor visual issues during battle.

Character Balance/Error Fixes

Potemkin

  • Slide Head: Can now K.O. the opponent when it triggers Wall Break.

Faust

  • Scarecrow (S version): Fixed an error where Faust's position relative to the opponent after the move would sometimes vary between the left and right side of the screen under certain conditions. Faust's positioning now remains the same regardless of the direction faced.

Zato-1

  • Amorphous: The hitbox will now always activate in front of the stage corner.

Ramlethal Valentine

  • Bajoneto (all versions): Fixed an error where the sword would sometimes move to an unintended position under certain conditions.

Leo Whitefang

  • Dash: Can now be overwritten with Faultless Defense when input during a super flash.

Giovanna

  • Dash: Can now be overwritten with Faultless Defense when input during a super flash.

Anji Mito

  • Kachoufuugetsu Kai: The super flash now initiates as soon as the counter is successful. The time before the super flash has been reduced as it was possible with some moves to act in between the counter succeeding and the super flash.

I-No

  • Air dash, Air back dash: The input buffer window timing and activation conditions are now consistent with other characters.

Happy Chaos

  • Fire: Now always makes contact with the opponent when they are taking damage or in block stun. Fixed an error where Fire could be used directly after At the Ready (HS) under certain conditions. It is no longer possible to use Fire directly after the freeze on activation of Roman Cancel, etc.
  • Super Focus: Can now perform At the Ready (HS) directly after this move when activated with zero Concentration.

Sin Kiske

  • Hawk Baker: The start up of Hawk Baker's follow up can no longer be Roman Canceled. It remains possible to follow-up with Gazelle Step as well as Roman Cancel when the opponent is taking damage or blocking.

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