Johnny Cage Playstyle
In earlier Mortal Kombat games, Johnny Cage was a good mid-range fighter with some decent buttons and projectiles. In MK1, his buttons are a bit stubbier and don’t have the same reach, but if he gets in on the opponent, he can do some serious damage. He has the fastest movement in the game and is the king of rushdown.
Johnny Cage’s Best Buttons & Strings
Johnny is a pretty good character in this game all things considered. So let us look through the buttons you will want to be using with him the most.
1 (Plot Fist) - This is one of those really fast buttons and the fact that it is plus on block allows Johnny to be nasty with it without suffering many consequences. It can be used to stagger the opponent and just annoy them to death.
B3 (Footless) - This is Johnny’s main whiff punish tool and it is a reliable anti-air. It should be noted that you will have to get the spacing right, but once you can do that, you can hit B3 and knock the opponent out of the air and then launch into a combo.
F3 (Dizzy Knee) - It’s a 9f mid…need I say more? In the world of mids, this is an incredibly fast button and is a great tool for opening up opponents.
F4 (Flipper) - This is a decent button that can catch your opponents and can lead to a mix-up as the string it is in, 4, 4 (Cagenado) is +15 on block which is great for pressure. But there is a gap in there and if you aren’t careful, you can get punished. So, decide on a safe time to use it and go wild.
1, 1 (Rough House) - This is his common go-to string. It is +3 on block and is a great pressure option. It also has a mind game in that you can just hit 1 and grab the opponent. This makes them think twice before trying to block.
F1, 2 (Elbow’s World) - Another great string that is good for pressure. It allows you to go into bigger combos on hit and is relatively safe on block.
F1, 2, 4 (Back to the Footure) - This string finishes with a launcher which is a great tool for anyone using Johnny as it has such combo potential. So if the opponent blocks, you can stop the string at 1, 2, but if they get hit, you can do the full thing and lean into a more devastating combo.
2, 1 (My Own Publifist) - With this string, Johnny can play mind games with his enemies as a hit could lead into a launched move which does heavy damage.
F3, 2 (Elbow Before Me) - This is another of those strings that is relatively safe and introduces mix-up situations especially with a Kameo.
2, 1, 2 (Dunking on Haters) - This string is, as with most Johnny strings, relatively safe and ends with an overhead. It is a combo starter that most people will go for and can be varied to catch opponents unawares.
BD1 (Ball Buster) - This is, as the name suggests, a callback to Johnny’s popular Mortal Kombat move where he punches the opponent in the groin. In this game, it is typically a combo ender and leaves you at a great advantage. On hit, you are +40 and can safely jump in to continue pressure. The EX version also has invincibility and can be used with a Kameo.
FDB2 (Throwing Shade) - This will not get used a lot in a fight, but it does help with Johnny’s ‘Hype’ meter which strengthens him.
DB3 (Rising Star) - This is Johnny’s DP and with it he can combo in the air if you do the EX version that is.
DF3 (Shadow Dash) - This is Johnny’s escape tool and it is a good option for a side switch and also the hype version goes even further.
BF4 (Shadow Kick) - This is another combo ender like the Ball Buster move. It does have a lot of pushback, so it will usually pay you better if you use it as a round ender.
FDB4 (Hype) - Once the hype meter is full, Johnny can pull of Hype which enhances his moves and makes him an overall more dangerous customer to deal with.