A closer look at 2XKO's core ideas
2XKO's Director Shaun Rivera made an article post on X(formerly Twitter), explaining two key philosophies of 2XKO game design. Two that were highlighted by many FGC players over the past few days as many had a chance to play the Alpha Lab Version of the game.
In it, Shaun explains their vision for combos in 2XKO, including their length and how that plays a factor in the enjoyment for both the executing player and the one being juggled. He also dived into Touch of Death possibilities, stating that they, at the very minimum, should be rare and require a massive commitment in terms of resources.