2XKO introduced a new fuse called Team Fight about two weeks ago and has now announced that it will be tweaking it.
Team Fight is a fuse that enables two characters on the same team to be on screen at once, made particularly with duos in mind. Each player is able to pilot their own character for a short period during combat, creating a window of simultaneous action unique in the game. Upon release, the fuse turned out to be incredibly strong, strong enough that some players voiced serious unhappiness with its addition. It was even banned from use at the upcoming Combo Breaker tournament.
How Has Team Fight Been Adjusted?
In a post on X, the developers explained that Team Fight in its current state is a powerful tool that grants users great versatility and firepower while leaving the defending player with very limited options against it. The balance, in short, was not where it needed to be.
To address this, the recovery frames on Team Fight have been increased from 5 to 12, a significant change that gives the defending player more time to respond. More notably still, the defending player can now end Team Fight entirely if they successfully land a parry. It shifts the dynamic considerably, turning what was a largely one-sided situation into something that rewards composure and timing from the player on the back foot.

