Character abilities
Attack: 4
Defense: 7
Range: 5
Mobility: 5
Difficulty: 7
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Venom, the enigmatic “Arsenal of Guilt,” manipulates a field of hazardous venom balls and traps, forcing opponents into agonizing pressure and strategic mistakes.Know more
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Attack: 4
Defense: 7
Range: 5
Mobility: 5
Difficulty: 7
Venom’s identity is mysterious. Once a subordinate of Justice, he orchestrates covert missions for the Post-War Administration Bureau. Known as the “Arsenal of Guilt,” he underwent experiments that combined him with a sentient, lethal ichor called “Venom,” granting him control over toxins and traps. His motives are unclear—serving authority or personal goals—but he is lethal when thwarted. In Guilty Gear Strive, Venom emerges to enforce his twisted sense of “justice,” using psychological warfare and corrosive projectiles to dismantle opponents.
Venom embodies cold calculation and a complete lack of empathy. He views humans as sinful beings deserving of retribution. His speech remains calm and measured, never escalating in volume but laden with oppressive weight. His mere presence forces opponents to rethink their every action. While he seldom expresses feelings, a slight smirk hints at his pleasure in the miseries of others. In spite of his merciless nature, he adheres to a rigorous personal code: he never kills without purpose, opting instead to shatter spirits before extinguishing lives.
Venom is a unique zoner in Guilty Gear Strive, using a “Weapon Grid” system with bouncing venom balls. His default stance lays down harmless green projectiles unless detonated. By adjusting grid properties, creating additional balls with “Deploy V” or changing colors with “Change Ball”, he forms deadly traps. Red balls punish grounded foes, blue balls create anti-air hazards, and yellow balls disrupt movement. “Venom Axis” releases homing shards connecting to balls for extensive screen control.
Venom stands tall and lean with long limbs. He wears a lab coat marked by iridescent venom leaking from his sleeves, over a snug black jumpsuit. His face is partially hidden by a white mask—one side smooth, the other cracked and oozing ichor. Glass vials of multicolored venom hang from his belt, each adorned with mysterious symbols. As he summons his weapons, poisonous fumes swirl around him, causing his pupils to contract into predatory slits and amplifying his unsettling presence.