Character abilities
Offense: 9
Defense: 4
Range: 7
Mobility: 10
Difficulty: 9
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A manifestation of wind's power, Grminir is a Primal beast with a penchant for dramatics.Know more
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Offense: 9
Defense: 4
Range: 7
Mobility: 10
Difficulty: 9
Grimnir is a Primal beast of Wind, a so-called “Mad Cyclone.” He is the disciple of the ultimate ruler of the wind, the primarch Raphael. His upbringing and nature lend to him being a supremely powerful being, but at the same time, he’s not always behaving according to the situation – his exuberance and petulance play tricks on him. Still, Grimnir, being a free spirit, doesn’t let that bring him down.
Grimnir is utterly fascinated with the mortal culture and tries to present himself as the pinnacle of eloquence, but oftentimes goes way overboard and lands himself in lots of misunderstandings. Still, he has a heart of gold, and spirit as free as four winds.
Grimnir is a very quick and agile character, dashing all over the screen with his marks. His damage output is good, but his mobility is what truly makes him stand out. His normals are quite decent, and he’s able to almost freely manipulate the wind projectile, even anti-air with it. He’s an overall really solid, but difficult to master character.
Grimnir, being a Primal beast of wind, embodies it fully. His attire is free-flowing and non-restricting, his unruly hair free to flutter in the wind. A sense of duality in being a Primal being with the attitude of a teenager is represented in his heterochromia: his right is teal-colored, while the left is golden-reddish. Grimnir’s weapon of choice is his trusty lance, Vortex of the Void.