Biography
Story
Kim Jae Hoon is the younger son of Kim Kaphwan and the younger brother of Kim Dong Hwan. He debuted in Garou: Mark of the Wolves as one of Kim’s two sons, taking after his father much more directly than his flashier older brother. Jae Hoon is serious, disciplined, and strongly devoted to justice, but he also has a gentler side, especially when it comes to small animals.
In Fatal Fury: City of the Wolves, Jae Hoon enters the King of Fighters tournament while struggling with two shadows at once: his father’s flawless technique and Dong Hwan’s freer, more instinctive style. He has inherited Kim Kaphwan’s sense of justice, but he is also trying to understand what his own version of Taekwondo should be.
That makes Jae Hoon less of a reckless hothead and more of a disciplined fighter with quiet self-doubt. He wants to punish evil, honor his family, and prove himself without simply becoming a copy of his father. Very noble. Also very stressful. Someone please let this man have one normal hobby.
Appearance
Kim Jae Hoon is a Korean martial artist with a lean, athletic build. In Fatal Fury: City of the Wolves, he wears a white Taekwondo uniform with green accents, a black belt, white gloves, and matching fighting gear. His look is cleaner and more traditional than Dong Hwan’s, immediately showing the difference between the two brothers.
His design makes him look composed and disciplined, but not cold. The green details and sharp silhouette give him a brighter heroic look, fitting his role as the more serious son of Kim Kaphwan.
Gameplay
Kim Jae Hoon is a defensive rushdown character who takes heavily after Kim Kaphwan. He has strong heavy normals, useful pressure tools, Hangetsu Zan, Hien Zan, Hishou Kyaku, and fire-infused Taekwondo attacks that let him control space before cashing out with strong damage.
His main strength is disciplined pressure. Jae Hoon can wall opponents out with strong far buttons, force interaction with blockstrings, and become very difficult to escape once he locks someone down near the corner. His flashkick also gives him a strong defensive option, making him more stable than his brother in several situations.
His weaknesses are speed, stubby cancellable pokes, and resource dependence. He can struggle against zoning, has weaker light confirms without meter, and often needs careful spacing to make his best tools work.

