"From a developer's perspective, it's just a convenient tool"
Ever since generative AI visuals, music, and coding have advanced to a "usable" level, seemingly every industry tried to shove it into something. AI fridge, childrens books with AI art, billion dollar companies paying people to write prompts for their ads instead of paying actual artists.
Naturally, it was only a question of time before that would extend to making video games, and now every store front has thousands of slop games that are almost entirely AI generated.
On the upside, this hasn't been an issue with fighting games for the most part, outside of a few abominations on Steam, but that might merely be a question of time.
Over on X, the vice president of Arika, Ichiro Mihara, decided to explain his views on the technology.
He doesn't seem particularly interested in ethical, ecological, cognitive, economical, or social ramifications of AI usage, but he does provide a rare point of view that focuses on legality of it.
According to Mihara, AI has a significant issue with copyrighted material. You can't release something and call it your own if it contains traces of third party copyrighted content that AI was trained on, yet training a local model is not feasible.
He doesn't specify why, but to make your own AI model to generate basic images, you'd need a whole lot of material to get remotely acceptable results, and there's still no guarantee that the backbone of the model doesn't rely on training that was done with copyrighted meterial.
This leaves it at best usable for administrative tasks, but overall Mihara seems like he has no qualms with using AI as long as long as it doesn't lead to any potential legal issues.