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Unity Reverses Runtime Fee Policy Following Outcry from Community

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Garuda
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Unity Reverses Runtime Fee Policy Following Outcry from Community
Unity Forums
A highlight why Unity's policy reversal matters, emphasizing the role of community feedback in the gaming industry.

Unity Technologies expressed its regret and acknowledged the negative response to its recently unveiled runtime fee policy in a tweet on September 17. The policy triggered widespread criticism among developers, who suddenly found themselves liable for exorbitant fees. Remarkably, in some instances, developers would owe more fees than they had earned from game sales.

Unity's decision to retreat from the runtime fee policy doesn't come as a surprise. Customer dissatisfaction has been widespread, with some even vowing to abandon Unity. This situation highlights the consequences of being out of touch with the user base, leading to highly detrimental choices. While many developers don't oppose paying more to use Unity if their game succeeds, the current implementation of the policy lacks coherence.

Users' comments on the X (formerly Twitter) post overwhelmingly convey their loss of trust in Unity. Nobody wants to risk developing a new game in Unity only to face retroactive fee structures later. It's an unusual predicament because learning a new game engine isn't always an ideal solution, either. However, most developers naturally lean towards an alternative engine when faced with these two options.

We hope to gain a clearer insight into the changes with Unity's promised forthcoming updates. Given the current sentiment, the actions taken by Unity may not be sufficient and may have come at a time when it is already too late. Nevertheless, only time will reveal the actual outcomes.

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