Marvel vs Capcom: Infinite had a Herculean task, it had to follow up on Marvel vs. Capcom Ultimate a game that reached iconic status in the FGC after years of bustling tournaments and enough community lore to write a book about it.
To say that it came a bit short would be an understatement. People hated the game on release. The art style was one of the biggest sticking points. Infinite's abandoned the comic book aesthetic of its predecessors, and the outsourced character models looked pretty damn bad.
That's not to say that the game was unbearably hideous, or that the visuals made it unplayable, but it was too late to talk about nuance when the meth head Dante became the face of the game.
Gameplay was a bit more divisive, however. The old fans were disappointed by the new direction. It was no longer a 3v3 fighter with the series signature assists. Instead, it was a 2v2 game with a more advanced tag system that somewhat resembled Team Aerial Combo mechanics from the previous title.
As time went by, people mostly warmed up to the gameplay, lamenting that the game never got a fair shot due to the other issues compounding on top of each other, but it seems like Infinite will get another chance.