Most of the time, it seems like fighting game developers agree with John Carmack’s opinion on stories in video games. They are kind of there, but they also don’t matter?
Usually it’s just some lazy premise that justifies all the characters being in one place to fight each other, and maybe a sloppy vignette at the end.
However, Tekken was often ahead of the competition when it came to storytelling. They even got an award for such a long running narrative. But what is it about, really? And more importantly, is it any good?