Tekken 8 Emergency Patch Is Now Out, But Is it Enough?

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Gundroog
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Tekken 8 Emergency Patch Is Now Out, But Is it Enough?
I mean, they already said there will be another one mid-May so the answer is no, clearly it's not, sorry for the clickbait.

Tekken 8 Emergency Patch is finally out. The community has been putting a lot of hope into this one, and of course they would. Season 2 proved to be an absolute disaster, and the fact that it required an emergency patch speaks for itself.

Regardless, what abou the quality of the actual changes? The biggest changes you'll find in this patch will be related to universal systems. The health has been increased from 180 to 200, which means that you will live slightly longer, but also individual pokes are less effective.

Much less questionable change is related to chip damage. Moves that don't normally deal chip damage will now deal 20% chip instead of 25%, and moves that already did chip will not gain additional bonus damage in heat. Heat in general got scaled down a bit. The combo scaling post Heat Dash for air juggles is 10% lower, and both damage as well as frame advantage will be brought down. Instead of being +17, Heat Engagers will grant you +9 oB, which is still a lot but enables a few more options.

Another nice universal change is related to the "new tactics." Moves that used to trigger wall stagger and grant more than +10 oB will now not induce stagger, which brings us to nerfs.

It might seem like there are a lot of changes, but most of them are concerned with removing aforementioned wall stagger from many different moves. Actual frame data changes are weirdly conservative, shaving off a bit of damage here and a frame or two of frame advantage there.

You can check out the details by following this link, but in general, if you want to see more meaningful balance changes, you'll have to wait for whatever they got cooking up for mid-May.

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