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Tekken 7 Patch Ver 5.01 is Live

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Cestus
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Tekken 7 Patch Ver 5.01 is Live
Among the expected nerfs, the update sprinkles in a few buffs

The sudden Tekken 7 patch that Bandai Namco announced last week is finally live, so without any delay, let's look into what it brings to us!

Those who were expecting a massive patch on the scale of what we got in august might be disappointed, as this follow-up update is much lighter on the changes, focusing only on bug fixes and pinpoint changes to five characters.

  • Akuma - The recovery of WR3 has been increased by 3 frames. A bug that guaranteed d1 on some characters after wall stun has also been fixed.
  • Armor King - The Rage Drive, f,n,d,df1+2(hold), will leave opponents slightly closer on hit to make reaching them with a throw more consistent.
  • Feng - As expected, Feng was hit a bit harder than the rest. He no longer gets a guaranteed hit after Kenpo 2, and Kenpo 3 is now -16 on block, making it much riskier. Shoulder tackle also had its hitbox reduced, making it harder to hit downed opponents.
  • King - WR3, King's running knee attack was previously neutral on block and will now give him +3, allowing King to apply further pressure.
  • Law - To make his Rage Drive slightly better, it will now come out faster when done during a Dragon Charge stance.

There's also a massive universal change that buffs side-roll wakeup option after the wall hit. Players are already noticing that it has removed some of the incredibly strong setups at the wall.

If you want to check out the patch notes in more detail, make sure to follow this link.

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