Tekken 7 is the latest game in the globally popular Tekken series. Its titles have been around for almost thirty years, and for the majority of its lifespan, it was an example of what 3D fightings should be. Nowadays, it’s one of the most regarded titles worldwide and is respected by the fans of even the most traditional 2D games.
One of the reasons for such success is the gameplay of Tekken and how many different styles it’s able to incorporate. The characters have become iconic at this point, and every new addition tries to push the envelope even further.
Emilie de Rochefort, or Lili, as she’s commonly known, has been in Tekken since Tekken 5: Dark Resurrection. She’s a graceful and refined, if somewhat spoiled, young woman from Monaco. She’s been buffed recently in Tekken 7, and Fergus ”Fergus” McGee is going to explain to us the details of how to execute her gameplay properly. You can view the full video right below and go over any of the individual sections right here in the text guide.
The Best Buttons are simple inputs that in many ways form the identity of the character. They’re likely to be your best tools for getting a grasp of any particular fighter.
1 - a standard jab, +1 on block, +8 on hit. Seemingly a bog-standard jab, but the 1,2 is actually +8 on hit, which is rare for this string. Has great followups:
d/f1 - this move doesn’t have any followups, but it’s good enough by itself, being only -1 on block. Allows her to use sidesteps to punish.
d/f3 - +3 on block and forces a crouch on hit. A bit slow on startup, but gives you a full combo on counterhit.
qcf3+4 - +6 on hit. Use this to stop your opponent from sidestepping.
f4 - a great ranged move that got buffed recently. A nice move by itself, it gives you a full combo on counterhit. Great to keep your opponents out.
d4 - a generic low, but works well on Lili as it allows her to avoid retaliation with her incredible sidestep.
d3 - Lili’s best low poke. Nice range, tracks both ways, and has more frames on counterhit.
ff4 - if your opponent can’t see this move, go for it. If they can, condition them first.
d/f3+4 - arguably Lili’s most famous move. A long-range launcher that can combo on a normal hit. Depends on good spacing if blocked.
Lili’s stance is called Dew Glide. It’s performed by pressing qcf, and gives her a wide array of options like her WS moves:
If you hold the “forward” at the end of qcf, you get additional moves:
Use Dew Glide as a pressure tool and make your opponent guess the mixup.
Lili’s Best combos
hopkick d/f2 f2.3 ff3-f 3+4 s! ff3~f1,2
d/f3 CH f2,3 d2,2,3 s! ff3~f1,2
3+4 ufn4 b1~f u 2 d2,2,3 s! ff3~f1,2
d/f3+4 BT d4 ws2 2 d2,2,3 s! ff3~f1,2
f4 CH ws2 2 d2,2,3 s! b2,1~f1,2
f2,3 w! ws1,2 1+2
3,1 w! Df2~b BT4,3+4
Lili’s Strengths and Weaknesses
Lili is an extreme character: she’s very linear, but also has the best sidestep and sidewalk in the game. Her wall carry potential is fairly high, and the overall damage she deals is also decent. She struggles a bit with counterhits as her counterhit launchers all have relatively slow startups. Lili has a good ranged keepout, but her options to deal with an opponent up close are limited. She’s not overly complex to play, but can be weird and usually takes time to get used to.
Lili’s Guide Conclusion
Lili is a character that was, for the longest time, underutilized in the top ranks because of her linearity. The recent patch gave her some much-needed buffs, and nowadays you can see the resurgence of Lili players almost at any ranks. She’s by no means a top tier character, but the tools that are at her disposal are more than enough to give you some wins.
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