Identification of basic hits and moves Tekken 7
1 - Left Punch
2 - Right Punch
3 - Left Kick
4 - Right Kick
u - Jump
d - Crouch
N - Neutral State
f - Walk towards an Opponent
b - Walk away from an Opponent
f – tap forward once
F – Hold stick forward
d/f – tap down/forward once
D/F – Hold stick down/forward
b – tap backward once
B – Hold stick back
d/b – tap down/back once
D/B – Hold stick down/back
d – tap down once
D – Hold stick down
u/f – tap up/forward once
U/F – Hold stick up/forward
u – tap up once
U – Hold stick up
u/b – tap up/back once
U/B – Hold stick up/back
+ – Moves must be done together
, – Moves must be done right after the other
~ – Moves must be done IMMEDIATELY after the other
: – Move Following the : has to be precision timed to execute
WS – Do move While standing up
WR – While running
+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
_ - Or (When used between two moves, they are interchangeable)
> - Move following the > has the option of being slightly delayed
# - Hold movement preceding the '#' until the end of the string or until N (Neutral)
FC - Do move during full crouched position
WS - While standing up (Returning the stick to neutral from a crouch)
RN - While running
BK - Back facing the opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA - " " Face Down / Feet Away from the opponent
FU/FT - " " Face Up / Feet Towards opponent
FU/FA - " " Face Up / Feet Away from the opponent
CH - Major Counterhit (Hitting your opponent during their move execution)
[ ] - Brackets surrounding an item indicate an optional output
( ) - Parenthesis indicates moves grouped together
{ } - Curved brackets indicate buttons needed to break a throw
: - Pause 1/3 a second between button presses (Tenstring timings only).