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Tekken 7 Kazumi Guide Featuring Arslan Ash

Tekken 7 Kazumi Guide Featuring Arslan Ash

author
Elizbar Ramazashvili
4 min
Guide by Arslan Ash

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Fundamentals for the win!

Tekken 7 is the latest installment of the globally popular Tekken series. Its games have been around for almost thirty years, and for the majority of its lifespan, it set the golden standard for what 3D fightings should be. Nowadays, it’s one of the most regarded titles worldwide and is respected by the fans of even the most traditional 2D games.

One of the reasons for such success is the gameplay of Tekken and how many different styles it’s able to incorporate. The characters have become iconic at this point, and every new addition tries to push the envelope even further.

Kazumi is Heihachi’s wife and Kazuya’s mother. She inherited the Devil Gene from the Hachijou family and is responsible for passing it along to Kazuya and Jin. Today we have partnered with Arslan "Arslan Ash" Siddique to provide you with the best Tekken 7 Kazumi guide. You can view the full video right below and go over any of the individual sections right here in the text guide.

Arslan Ash’s Kazumi Guide

KAZUMI MISHIMA guide by [ Arslan Ash ] | Tekken 7 | DashFight | All you need to know

Basic Input Table for Tekken 7

Tap Notation

Hold Notation

Tekken Move

Playstation

Xbox

f

F

Forward

 

 

d/f

D/F

Down & Forward

 

 

d

D

Down

 

 

d/b

D/B

Down & Back

 

 

b

B

Back

 

 

u/b

U/B

Up & Back

 

 

u

U

Up

 

 

u/f

U/F

Up & Forward

 

 

N

 

No directional inputs

 

 

SS(L/R)

 

Side Step (Left/Right)

 

 

qcf

 

Quarter-circle forward

 

 

qcb

 

Quarter-circle back

 

 

hcf

 

Half-circle forward

 

 

hcb

 

Half-circle back

 

 

ch

 

Counter Hit

 

 

ws

 

While Standing

 

 

wr

 

While Running

 

 

1

 

Left Punch

Square

X

2

 

Right Punch

Triangle

Y

3

 

Left Kick

Cross

A

4

 

Right Kick

Circle

B

Swipe

Kazumi’s Best Moves

The Best Buttons are simple inputs that in many ways form the identity of the character. They’re likely to be your best tools for getting a grasp of any particular fighter.

  • d/f1 - Great range, only -3 on block, tracks right sidestep.

  • 1, 1 - Ignores anti-high moves of many characters.

  • b2 - Used to be much better, but it’s still useful in tracking sidesteps.

  • d/b4 - Good mixup tool that translates into more options.

  • d/b3 - Very fast low. Forces a duck.

Kazumi’s Stance

Kazumi’s stance is called the Fearless Warrior. You can enter it by pressing f3+4. It naturally crushes lows while the animation is going. In it, you have seven options and a throw:

  • 1

  • 2

  • 3

  • 4, 2

  • 1+2

  • f1+2

  • f3+4

  • 1+3

Kazumi’s Best combos

  • u/f+4 f+3,2 d/f+1 b+2 b/f+2,1,4

  • u/f+4 f+3,2 d/f+1 b+2 N+1 b/f+2,1,4

  • u/f+4 f+3,2 b/f+2,1,4 b/f+2,1,1+2

  • u/f+4 N+3,1 in stance (3+4) b/f+2,1,1+2

  • u/f+4 f+3,2 d/f+1 b/f+2,1,4 b/f+2,1,1+2

  • u/f+4 f+3,2 d/f+1 b+2 N+1 b/f+2,1,1+2

  • ff+4 f+3,2 df+1 bf+2,1,4 f+3 (3+4)

Kazumi’s Strengths and Weaknesses

Kazumi is a very fundamentals-based character and a queen of poking. Poke game is her main strength. She has several options to track sidesteps, good range coverage. Another strong suit of Kazumi is whiff punishing. She can easily punish most whiffs with simple 13 to 15 frame moves that can be continued into strings. Her stance, while not being too good, provides her with some nice offensive options.

While she struggles somewhat against the characters that have 12 frame punishes, and also has an unfavorable matchup against Geese, she’s a character that doesn’t have a fundamental flaw or an unwinnable matchup. 

Kazumi’s Guide Conclusion

Kazumi is a perfect character for anyone who wants to learn how to play Tekken 7. Her gameplay teaches you all the fundamental aspects of the game, and learning how to play her will help you get better at Tekken in general. Still, she has some depth to her, and mastering the seemingly simple poke game is easier said than done. Still, Arslan Ash himself proved time and again how good even a fundamentals-based character can be even on the highest level of gameplay.

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