Tekken 7 is the latest game in the globally popular Tekken series. Its titles have been around for almost thirty years, and for the majority of its lifespan, it was an example of what 3D fightings should be. Nowadays, it’s one of the most regarded titles worldwide and is respected by the fans of even the most traditional 2D games.
One of the reasons for such success is the gameplay of Tekken and how many different styles it’s able to incorporate. The characters have become iconic at this point, and every new addition tries to push the envelope even further.
Josie is a new addition to the illustrious Tekken roster. Her big fanfare reveal was met with somewhat of a mellow reaction from the players, but she still found her niche nevertheless. Fergus ”Fergus” McGee is once again with us to teach us how to fight with this eskrima-based kickboxing practitioner crybaby. You can view the full video right below and go over any of the individual sections right here in the text guide.
The Best Buttons are simple inputs that in many ways form the identity of the character. They’re likely to be your best tools for getting a grasp of any particular fighter.
1 - an average jab, +8 on hit, +1 on block. However, her 1,4 poke is hit-confirmable into 1,4,3. Other extensions on 1 are also available.
3 - Josie’s main poke. It has a nice range and the 3,3 string launches on counterhit. 3,2 cancel also allows Josie to go into the Crouchdash transition.
CD2
CD3
CD1+2
4 - Magic 4. If your opponent disrespects your options or overextends, keep them in check with this.
d4 - a must-use poke because it’s safe and virtually impossible to punish by most of the roster. It also tracks. The move is designed to frustrate the opponent.
d/f4 - goes into the Switch Stance on both block and hit
1+4 - a low-high that also goes into the Switch Stance. Allows for the CD transition. This is a new move in Season 4.
ff4 - a decent homing move that’s a good approach tool as well as the counterhit launcher.
f3+4 - a normal hit knockdown and a counterhit launcher. Great to use near the walls.
Josie’s Stance
Josie’s stance is called Switch Stance. She has several moves that go into it:
1,2,4
d3,4
1+4
d/f4
The main thing to do in SWS is to force your opponent to respect you. Her options in the Stance are:
SWS1
SWS2
SWS3
SWS4
Josie’s Best combos
d/f2 f1+2 4 f2,3,4 s! f2,3,3
f3+4 CH f2,3,4 s! f3 f2,3,3
CD2 f3 f3 f3 3,3 s! f2,3,3
ff4 CH s! dash ws3 3,3 f1+2 3,f3
SWS1 CH f3 4 f2,3,4 s! f2,3,3
f2,4 s! 2 d/b243 (Delay last hit)
Josie’s Strengths and Weaknesses
Josie’s biggest strength is her punishment game. Her 10-frame options are crazy, and many of her punishes can be followed with a full combo. She’s especially good in specific matchups like Dragunov. The preferred playstyle with Josie should be a defensive-minded one.
Her main weakness though is simply an experienced opponent, someone who knows ins and outs of her SWS and can promptly punish her mixup attempts. The risk and reward scale in certain matchups is heavily stacked against her.
Josie’s Guide Conclusion
Josie in Tekken 7 is a specific character. She’s pretty niche, but has her uses. Someone who masters her playstyle then can easily transition into playing other defensive characters, whose gameplay is also based on whiff-punishments and counterhit launchers. However, if you want a top-tier fighter to instantly dominate the ranks – you should probably look elsewhere.
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